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Révision datée du 22 mars 2024 à 18:14 par FranckSix (discussion | contributions) (Page créée avec « Category:Card games == Objective == Score the most points to avoid losing lives. == Game play == Select 1 action each turn: # Swap 1 card in hand for 1 face-up card. # Swap all cards in hand for all the face-up cards. # Pass for the remainder of the round and keep the cards you have. == Scoring == === Same Suit === * 2 or 3 cards. * Add the values: :{|class="wikitable"style="width:auto;text-align:center;"border="2" !Rank |{{card|A}} |{{card|K}} |{{card|... »)
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Objective

Score the most points to avoid losing lives.

Game play

Select 1 action each turn:

  1. Swap 1 card in hand for 1 face-up card.
  2. Swap all cards in hand for all the face-up cards.
  3. Pass for the remainder of the round and keep the cards you have.

Scoring

Same Suit

  • 2 or 3 cards.
  • Add the values:
Rank A K Q J 10 92
Value 11 10 9…2

Same Value

  • Must be 3 cards.
  • Always scores 30.5.

Turn end

A player loses a life with:

  • < 21 points, or
  • ≥ 21 points & lowest or tied lowest score.

Options

Number of players
2
3
4
5
6
7
8
Number of lives
2
3
5
Rule set
Schwimmen
  • A commerce game using a piquet pack.
Blitz
  • A draw and discard game using a standard deck.
Custom
  • Table creator can customize variant options.
Exchange mechanism
Commerce
  • May exchange 1 or 3 cards with face-up cards.
  • If all players consecutively pass, all face-up cards are replaced.
Draw and discard
  • Draw from the deck or discard pile, then discard.
  • Cannot discard the same card taken from the discard pile.
Three of a kind
Fire
  • Three of a kind: 30.5 points.
  • A: 32 points.
Three of a kind
  • Three of a kind: 30.5 points.
Disabled
Remove 2 to 6
Dealer hand exchange
  • Dealer may exchange their hand with 3 cards from the deck before play begins.
    • Draw and discard variant: exchanged cards are shuffled into the deck.
    • Commerce variant: exchanged cards are used as the initial face-up cards.
Hand tiebreaker
  • Suit (for regular hands) or the rank (for threes of a kind) breaks hand value ties.
31 affects all other players
  • Round end by closing or 31: player with the lowest hand value loses a life.
  • Round end by Fire: all players except the winner lose a life.
Closer rule
  • Tie with the round closer: closer wins the tiebreak.
  • Closer's score is the sole lowest: loses 1 more life.
Points limit
  • Round end: players with ≤ 20 points or lowest score > 20 lose 1 life (except the winner).
First turn close limit
  • Non-dealers cannot close the round during their 1st turn.