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Gamehelpmahjong
General goal:
The game is played with a set of 144 tiles based on Chinese characters and symbols. Each player begins by receiving 13 tiles. In turn players draw and discard tiles until they complete a legal hand using the 14th drawn tile to form four melds and a pair. A player can also win with a small class of limit hands.
Tiles
The tiles are split into three categories: simples, honors, and bonus tiles.
- There are three suits of simples and in each suit the tiles are numbered from 1 to 9. The suits are bamboos, dots, and characters. There are four identical copies of each simples tile totaling 108 simples tiles
- There are two different sets of Honors tiles: Winds and Dragons. The Winds are East, South, West, and North. In Mahjong, East (not North) is the beginning. The Dragons are Red, Green, and White. The white dragon has a blue frame on the face of the piece. These tiles have no numerical sequence like the simples (for example the bamboo pieces number 1 to 9). Like the simples, there are four identical copies of each Honors tile, for a total of 28 Honors tiles.
- Option "Flowers and seasons": There are two sets of Bonus tiles: Flowers and Seasons. The flower and season tiles play a unique role in the mechanics of the game. When drawn, the Bonus tile is not added into a player's hand but are instead set aside and kept near the player's other tiles for scoring purposes should they win the hand, and an extra tile is drawn in replacement of the Bonus tile. In addition, unlike the Simple and Honors tiles, there is only a single tile of each Bonus tile, so there are a total of four flower and four season tiles in the set.
Melds
Melds are groups of tiles within the player's hand, consisting of either:
- a Pong: three identical tiles
- a Kong: four identical tiles
- a Chow: three Simple tiles all of the same suit, in numerical sequence
- a Pair: two identical tiles needed in a winning hand
Melds may be formed by drawing a tile from the wall (concealed melds), or by claiming another player's discard (exposed meld).
Claim a tile
There are rules governing which player has priority to claim from a discard.
Going Mahjong > Kong > Pong > Chow*
- A player can steal a discard to form a Chow only from the player whose turn was immediately before theirs.
You cannot claim for a Pair excepted for going Mahjong
The player who steals a tile gets the hand, has to discard, and play continues with the player after him.
Limit hands (implemented here)
- Thirteen Orphans: Player has 1 and 9 of each simple suit, one of each wind, one of each dragon and in addition one extra piece of any of those thirteen elements.
- Orphans: Plays has only 1's and 9's in the winning hand.
- Nine Gates: Player has 1112345678999 in any simple suit, plus one additional tile of the same suit.
- Seven Pairs: Player has seven pairs of any tiles
- All Kongs: Player has 4 Kongs
- Great Winds: Player has a pong of the 4 winds, and another pair of anything
- Ruby Dragon: Player has a pong/kong of Red Dragons, three pongs/kongs of any Characters, pair of Characters
- Jade Dragon: Player has a pong/kong of Green Dragons, three pongs/kongs of any Bamboo, pair of Bamboo
- Opal Dragon: Player has a pong/kong of White Dragons, three pongs/kongs of any Dots, pair of Dots