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Goal

The player with the most points (represented by Acorns) at the end of the game wins the game!

Course

  • The active player rolls the dice. Throwing is available to everyone.
  • Simultaneously the players choose the result of a dice that suits them. indicates one of the six zones on their form. They register, in this zone, the result of one of the other two dice. Finally, they add the result of the last die in the leftmost empty sheet at the top of their sheet.
  • If one of the game end conditions is not triggered (see more bottom), a new round begins.

Leaves

Each round, the players add the result of one of the dice to the last leave at the top left of their sheet. The result of this die is added to the previous result. If the player's total reaches a specific number (indicated on the left of her sheet), she unlocks a bonus.

This bonus can be victory points or a bonus tick. In the case with a bonus tick, the player adds a cross in the area of ​​her choice (respecting the rules of the area). This cross replaces any number.

The different areas

The sheet of 61 Autumn Leaves is divided into 6 different areas. Each zone has its own way of scoring points and its own how to enter numbers.

If a throw does not allow a player to enter a number in an area, she adds the die of her choice to the Sheet for the current turn.

1. The two pumpkins

The player writes the number in the eye of one of the two pumpkins. Both pumpkins can be filled simultaneously. Once one eye busy, the second eye of the pumpkin must be identical.

At the end of the game, the player gains 3 victory points for each complete pumpkin.

2. The Frog Pond

The player writes the numbers in the direction of the arrows, starting by the water lily with a frog. Each digit must be different.

At the end of the game, the player wins the points of each water lily that contains a number.

3. Roasted marshmallows

The player writes the number in the marshmallow from one of the two skewers. Both skewers can be fulfilled simultaneously. Once a skewer started, it is necessary that each of its digits are identical.

At the end of the game, the player gains 3 points of victory if the left skewer is complete and 5 points if the right skewer is complete.

4. Chocolate cups

The player writes the number in the cup which includes the latter.

At the end of the game, the player wins 1 victory point for each cup that contains one number, two points for cup 4.

5. The fox hole

The player writes the number in one of the spaces in the burrow. Each adjacent square must contain a different number. In order to be able to fill in a box of upper floors, the two boxes below are completed.

At the end of the game, the player wins the points of each square that contains a figure.

6. The mushroom corner

The player writes the numbers in the direction of the arrow, starting with the brown mushroom. The next digit should be strictly greater or less than 1 to the previous digit. It is possible to loop and therefore put a 6 after a 1 or a 1 after a 6.

At the end of the game, the player earns the points of each mushroom that contains a number.

Complete an area

If during this turn, a player has completed all the boxes of one of the zones, she indicates it to all the players. She surrounds the three points below the panel of this area and will add them to her score at the end of the game. The other players cross out their three points and will not be able to win them afterwards.

If several players complete an area during the same turn, they all earn this bonus.

End of the game

The game can end in two ways. At the end of twentieth round or if a player's sheet has reached or exceeded 61.

The player with the most points wins the game! In case of a tie, there is a tie, congratulations, stay friends, it's important.