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Version du 15 août 2024 à 14:03
AIM OF THE GAME
Complete at your turn an orderly 5 dice line onto the Sea :
✓ built up with 1 or 2 or 3 colours : red / blue / white;
✓ which values are strictly : consecutive (increasing or decreasing) or identical;
✓ onto a vertical or horizontal or diagonal axis.
SET UP OF THE GAME
The Sea game board is placed in the middle of players. The Zeus’ die is placed next to the game board.
2 PLAYERS: Each player chooses one’s colour (red or blue), picks up 12 dice of the corresponding colour to build up his/her ships’ fleet and place them next to the game board (= home port).
4 PLAYERS: Each player chooses one’s colour (red or blue), picks up 12 dice of the corresponding colour to build up his/her ships’ fleet and place them next to the game board (= home port). Players of a same team play by alternating turns.
3 PLAYERS: 2 vs 1. Each player chooses one’s colour (red or blue), picks up 12 dice of the corresponding colour to build up his/her ships’ fleet and place them next to the game board (= home port). Players of a same team play by alternating turns.
BEGINNING OF THE GAME
The player who begins rolls 2 dice of his/her ships’ fleet from his/her Home port as well as the Zeus’ die, and places the obtained values onto any empty location of the Sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…
GAME PRINCIPLE
1 - I CHOOSE 2 dice :
‣ of my colour, from my Home port and/or from the Sea;
‣ and/or of the opposing colour, from the Sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).
2 - I ROLL these 2 dice
3 - I PLACE these 2 dice onto the Sea :
‣ on any empty location ;
‣ on any occupied location by a same-valued die of any colour (= Hermes’ switch)
DICE SWITCH = Hermes’ trick
If, at your turn, you obtain an IDENTICAL VALUE to the one of any die (whatever its colour) already onto the Sea : ➡ You can choose to place your die in the place of this same-valued die. And then place this die onto any other location of the Sea : whether on any empty location, or on any already occupied location by a same-valued die (= new dice switch).
✓ The switch can be performed on any die of any colour. With 1 or both di(c)e. And can be applied as often as wished within a player’s turn.
DOUBLES = Athena’s and Zeus’ Aegis
If, at your turn, you obtain a DOUBLE (= 2 dice of identical values) :
➡ You place your dice onto the Sea and can play immediately a new extra turn.
‣ ATHENA’S AEGIS (If the value of the doubled die differs from the value of the Zeus’ die) =
You can choose to : whether roll 2 dice of your colour, or remove 2 dice of your opponent’s colour from the Sea to replace them in their home port.
‣ ZEUS’ AEGIS (If the value of the doubled die equals to the value of Zeus’ die) =
You can roll 2 chosen dice already placed onto the Sea : red and/or blue and/or white.
THE BONUS DIE = Zeus’ favour
✓ It’s first rolled by the player who begins the game and placed onto any location of the Sea.
✓ Its value determines common dice’s value during the game.
✓ It can not be chosen customarily during a player’s turn to be rolled. But it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game.
✓ It can be switched.
CLASSICAL DICE = the « Sea Couriers »
✓ They are shared split between players at the beginning of the game, according to their fleet’s colour.
✓ They can be chosen to be rolled, during one’s turn, by the player whom colour it is.
✓ They can be rolled whatever their colour, by any player : if their value onto the Sea equals to the Zeus’ die value.
✓ They can be switched.
WINNING CONDITIONS
The first player or team who completes successfully a 5 dice line wins the game !