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(Page créée avec « =='''OVERVIEW:'''== In ARCTICA, players must develop their ecosystem by playing Fauna and putting animal species on the Arctic map, in order to score the most Biodiversity Points at the end of the game. ====ACTIVE PLAYER:==== Place the action pawn on an available space of the action board.
Each space is connected to two action wheels. You must then rotate one of the two connected wheels by one quarter turn, in either direction. You then perform the two actio... »)
 
(Agencement)
 
(Une version intermédiaire par le même utilisateur non affichée)
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=='''OVERVIEW:'''==
==OVERVIEW:==
In ARCTICA, players must develop their ecosystem by playing Fauna and putting animal species on the Arctic map, in order to score the most Biodiversity Points at the end of the game.
In ARCTICA, players must develop their ecosystem by playing Fauna and putting animal species on the Arctic map, in order to score the most Biodiversity Points at the end of the game.


====ACTIVE PLAYER:====
====ACTIVE PLAYER:====


Place the action pawn on an available space of the action board.
Each space is connected to two action wheels. You must then rotate one of the two connected wheels by one quarter turn, in either direction.
# Place the action pawn on an available space of the action board.
Each space is connected to two action wheels. You must then rotate one of the two connected wheels by one quarter turn, in either direction.
 
# You then perform the two actions linked to your action pawn, in the order of your choice.
You then perform the two actions linked to your action pawn, in the order of your choice.


====NON ACTIVE PLAYERS:====
====NON ACTIVE PLAYERS:====
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As soon as the active player has chosen their two actions, you may, simultaneously with the other non-active players, choose one action among the two selected.
As soon as the active player has chosen their two actions, you may, simultaneously with the other non-active players, choose one action among the two selected.


ACTIONS:
== ACTIONS: ==


Fauna Action
=== Fauna : ===
This action allows you to play a Fauna card into your ecosystem:
This action allows you to play a Fauna card into your ecosystem:
Pay its cost, shown in the bottom-left corner of the card, by discarding a number of cards from your hand equal to its cost.

The card will either go to:
 
the left of your player board if the animal is long-generation (black background under the cost)
Pay its cost, shown in the bottom-left corner of the card, by discarding a number of cards from your hand equal to its cost.
the right if the animal is short-generation (orange background under the cost).
 
The card will either go to:  
 
* the left of your player board if the animal is long-generation (black background under the cost)
* the right if the animal is short-generation (orange background under the cost)


Resolve all effects shown in the Flash banner (to the right of the lightning bolt).
Each animal also places one token of its type into the corresponding wheel in the next available space. (If there are no spaces for an animal token, the card is unplayable).

Resolve all effects shown in the Flash banner (to the right of the lightning bolt).
Each animal also places one token of its type into the corresponding wheel in the next available space. (If there are no spaces for an animal token, the card is unplayable).

Note: Some cards have placement requirements shown just above the cost. You must have the required badges before playing the card.
Note: Some cards have placement requirements shown just above the cost. You must have the required badges before playing the card.


Reproduction Action
=== Reproduction : ===
This action allows you to reproduce one of the two species currently on top of your short-generation or long-generation columns:
This action allows you to reproduce one of the two species currently on top of your short-generation or long-generation columns:


Choose the animal to reproduce, which will add one species token to the corresponding wheel, in the next available space. (If full, the Reproduce action cannot be taken).
Choose the animal to reproduce, which will add one species token to the corresponding wheel, in the next available space. (If full, the Reproduce action cannot be taken).
The card used for reproduction is then placed at the back of its column.

The card used for reproduction is then placed at the back of its column.

Note: You cannot do the Reproduce action with your two starting Generation Cards.


Ability Action
''Note: You cannot do the Reproduce action with your two starting Generation Cards.''
 
=== Ability: ===
This action allows you to use the ability of one of the two species on top of your short or long-generation columns.
This action allows you to use the ability of one of the two species on top of your short or long-generation columns.


Choose the animal whose ability you want to use.
Choose the animal whose ability you want to use.
Resolve all effects shown in the top-left banner of the card.
Resolve all effects shown in the top-left banner of the card.
The card used for an ability is then placed at the back of its column.

The card used for an ability is then placed at the back of its column.

Flora x2 Action
 
=== Flora x2: ===
Gain 2 Flora, which are placed on your long-generation wheel, in the next available spaces.
If the wheel is full, the Flora tokens are placed directly in your release area.
Gain 2 Flora, which are placed on your long-generation wheel, in the next available spaces.
If the wheel is full, the Flora tokens are placed directly in your release area.


Migration x2 Action
=== Migration x2 ===
Perform 2 movements on the Arctic Circle (surrounding the action board). For each movement:
Perform 2 movements on the Arctic Circle (surrounding the action board). For each movement:


Choose one of your animal tokens on the Arctic Circle to be moved one space clockwise.
Choose one of your animal tokens on the Arctic Circle to be moved one space clockwise.
Gain the bonus shown on the destination space.
Gain the bonus shown on the destination space.


Note: When one of your animal tokens reaches Ice tile number #6, there is no automatic bonus. However you may optionally pay 1 Flora each for any number of your animal tokens present. For each Flora spent: gain 3 Biodiversity Points and return one of your animal tokens on ice tile #6 to your release area.
Note 2: Birds and terrestrial mammals cannot end a movement on a space without an ice tile. They always move to the next space, gaining only the bonus of the arrival tile.
Note: When one of your animal tokens reaches Ice tile number #6, there is no automatic bonus. However you may optionally pay 1 Flora each for any number of your animal tokens present. For each Flora spent: gain 3 Biodiversity Points and return one of your animal tokens on ice tile #6 to your release area.
Note 2: Birds and terrestrial mammals cannot end a movement on a space without an ice tile. They always move to the next space, gaining only the bonus of the arrival tile.


Draw Action
=== Draw Action ===
Gain 2 cards.
You may never exceed 9 cards in hand.
Gain 2 cards.
You may never exceed 9 cards in hand.


Rotate Wheels + 1 Card
=== Rotate Wheels + 1 Card ===
All your wheels rotate by one step, and you gain 1 card.
All your wheels rotate by one step, and you gain 1 card.


Migration x1 + 1 Card
=== Migration x1 + 1 Card ===
Perform 1 movement on the Arctic Circle and gain 1 card.
Perform 1 movement on the Arctic Circle and gain 1 card.


Colony Action
=== Colony Action ===
This action allows players to place animal tokens from their release area onto the central map.
This action allows players to place animal tokens from their release area onto the central map.
If the Active Player chooses this action, it is not simultaneous. Players take turns, one after another, clockwise starting with the Active Player.
If the Active Player chooses this action, it is not simultaneous. Players take turns, one after another, clockwise starting with the Active Player.


Steps:
Steps:  
Pay 1 Flora.
 
Choose a single species type from your release area.
* Pay 1 Flora.
Place as many tokens of that species as you wish on the central board, in spaces for that species type.  
* Choose a single species type from your release area.
Gain the bonus on the space, if any, or pay its cost if required.
* Place as many tokens of that species as you wish on the central board, in spaces for that species type.  
If you create a connection with another token:
* Gain the bonus on the space, if any, or pay its cost if required.
both players gain the connection bonus shown between the two spaces.
* If you create a connection with another token:
If you connect with one of your own tokens already on the map, you gain the bonus only once.

 
END OF ROUND:  
-both players gain the connection bonus shown between the two spaces.  
 
-If you connect with one of your own tokens already on the map, you gain the bonus only once.
  
 
== END OF ROUND: ==
After 5 Active Player action selections, the round ends.
 
* During rounds 1, 2, and 3, only 2 regions are affected.
* During the fourth and final round, all 3 regions are affected.


 
=== Ice Melt ===
The ice tile with the number of the current round is removed.
 
 
Any animal tokens on that tile are returned to the player’s reserve.


After 5 Active Player action selections, the round ends.
=== Majority ===
During rounds 1, 2, and 3, only 2 regions are affected.
In each affected region, a majority is checked.

During the fourth and final round, all 3 regions are affected.


Ice Melt
The ice tile with the number of the current round is removed.
 Any animal tokens on that tile are returned to the player’s reserve.


Majority
The player with the most animal tokens in that region scores the highest reward.
(The distribution of majority rewards is shown on the current end-of-round card.)
In each affected region, a majority is checked.
The player with the most animal tokens in that region scores the highest reward.
(The distribution of majority rewards is shown on the current end-of-round card.)


Collapse (from round 2 onward)
=== Collapse (from round 2 onward) ===
If you have no available tokens of a species left in your supply (you start the game with 6 of each family), that species collapses.
If you have no available tokens of a species left in your supply (you start the game with 6 of each family), that species collapses.


When a collapse occurs:
When a collapse occurs:  
Discard 3 of your tokens of that species (your choice) from the map or your player board.
 
Gain 4 cards and 2 Flora.

* Discard 3 of your tokens of that species (your choice) from the map or your player board.
Endangered Animals
* Gain 4 cards and 2 Flora.

Pay 1 Flora for each endangered badge in your ecosystem.
If you cannot or do not wish to pay, you must destroy one card with an endangered badge in your ecosystem for each Flora not paid.  
 
=== Endangered Animals ===
Pay 1 Flora for each endangered badge in your ecosystem.
 
If you cannot or do not wish to pay, you must destroy one card with an endangered badge in your ecosystem for each Flora not paid.
 
=== Events ===
An event tile covers part of each affected region.  


Events
* Each region is divided into 3 sub-regions; only one is affected randomly.
An event tile covers part of each affected region.
* Animal tokens in that sub-region are discarded unless their owner pays 1 Flora to save them.
Each region is divided into 3 sub-regions; only one is affected randomly.
* If saved, the token flees to the northern Arctic Circle and you gain the bonus of the arrival tile.
Animal tokens in that sub-region are discarded unless their owner pays 1 Flora to save them.
* If the token is in the central sub-region, its owner chooses the destination space.
If saved, the token flees to the northern Arctic Circle and you gain the bonus of the arrival tile.
* Birds and terrestrial mammals cannot flee to a space without an ice tile; pay 1 additional Flora to move them to the next ice-covered space.

If the token is in the central sub-region, its owner chooses the destination space.
Birds and terrestrial mammals cannot flee to a space without an ice tile; pay 1 additional Flora to move them to the next ice-covered space.

END OF GAME:


== END OF GAME: ==
At the end of the fourth round:
At the end of the fourth round:
Gain 1 Biodiversity Point for each animal token on your player board.
 
Gain 1 Biodiversity Point for each pair of 2 Flora tokens on your player board.
* Gain 1 Biodiversity Point for each animal token on your player board.
Gain all Biodiversity Points shown on the cards in your ecosystem.

* Gain 1 Biodiversity Point for each pair of 2 Flora tokens on your player board.
* Gain all Biodiversity Points shown on the cards in your ecosystem.

 
The player with the most Biodiversity Points wins the game. In case of a tie, the player with the most Fauna cards in their ecosystem wins. If there’s still a tie, the tied players share the victory.
The player with the most Biodiversity Points wins the game. In case of a tie, the player with the most Fauna cards in their ecosystem wins. If there’s still a tie, the tied players share the victory.

Version actuelle datée du 4 février 2026 à 16:06

OVERVIEW:

In ARCTICA, players must develop their ecosystem by playing Fauna and putting animal species on the Arctic map, in order to score the most Biodiversity Points at the end of the game.

ACTIVE PLAYER:

  1. Place the action pawn on an available space of the action board.
Each space is connected to two action wheels. You must then rotate one of the two connected wheels by one quarter turn, in either direction.
  2. You then perform the two actions linked to your action pawn, in the order of your choice.

NON ACTIVE PLAYERS:

As soon as the active player has chosen their two actions, you may, simultaneously with the other non-active players, choose one action among the two selected.

ACTIONS:

Fauna :

This action allows you to play a Fauna card into your ecosystem:

Pay its cost, shown in the bottom-left corner of the card, by discarding a number of cards from your hand equal to its cost.


The card will either go to:

  • the left of your player board if the animal is long-generation (black background under the cost)
  • the right if the animal is short-generation (orange background under the cost)

Resolve all effects shown in the Flash banner (to the right of the lightning bolt).
Each animal also places one token of its type into the corresponding wheel in the next available space. (If there are no spaces for an animal token, the card is unplayable).


Note: Some cards have placement requirements shown just above the cost. You must have the required badges before playing the card.

Reproduction :

This action allows you to reproduce one of the two species currently on top of your short-generation or long-generation columns:

Choose the animal to reproduce, which will add one species token to the corresponding wheel, in the next available space. (If full, the Reproduce action cannot be taken).

The card used for reproduction is then placed at the back of its column.


Note: You cannot do the Reproduce action with your two starting Generation Cards.

Ability:

This action allows you to use the ability of one of the two species on top of your short or long-generation columns.

Choose the animal whose ability you want to use.

Resolve all effects shown in the top-left banner of the card.

The card used for an ability is then placed at the back of its column.


Flora x2:

Gain 2 Flora, which are placed on your long-generation wheel, in the next available spaces.
If the wheel is full, the Flora tokens are placed directly in your release area.

Migration x2

Perform 2 movements on the Arctic Circle (surrounding the action board). For each movement:

Choose one of your animal tokens on the Arctic Circle to be moved one space clockwise.

Gain the bonus shown on the destination space.

Note: When one of your animal tokens reaches Ice tile number #6, there is no automatic bonus. However you may optionally pay 1 Flora each for any number of your animal tokens present. For each Flora spent: gain 3 Biodiversity Points and return one of your animal tokens on ice tile #6 to your release area.
Note 2: Birds and terrestrial mammals cannot end a movement on a space without an ice tile. They always move to the next space, gaining only the bonus of the arrival tile.

Draw Action

Gain 2 cards.
You may never exceed 9 cards in hand.

Rotate Wheels + 1 Card

All your wheels rotate by one step, and you gain 1 card.

Migration x1 + 1 Card

Perform 1 movement on the Arctic Circle and gain 1 card.

Colony Action

This action allows players to place animal tokens from their release area onto the central map. If the Active Player chooses this action, it is not simultaneous. Players take turns, one after another, clockwise starting with the Active Player.

Steps:

  • Pay 1 Flora.
  • Choose a single species type from your release area.
  • Place as many tokens of that species as you wish on the central board, in spaces for that species type.
  • Gain the bonus on the space, if any, or pay its cost if required.
  • If you create a connection with another token:

-both players gain the connection bonus shown between the two spaces.

-If you connect with one of your own tokens already on the map, you gain the bonus only once.


END OF ROUND:

After 5 Active Player action selections, the round ends.

  • During rounds 1, 2, and 3, only 2 regions are affected.
  • During the fourth and final round, all 3 regions are affected.



Ice Melt

The ice tile with the number of the current round is removed.


Any animal tokens on that tile are returned to the player’s reserve.

Majority

In each affected region, a majority is checked.


The player with the most animal tokens in that region scores the highest reward.
(The distribution of majority rewards is shown on the current end-of-round card.)

Collapse (from round 2 onward)

If you have no available tokens of a species left in your supply (you start the game with 6 of each family), that species collapses.

When a collapse occurs:

  • Discard 3 of your tokens of that species (your choice) from the map or your player board.
  • Gain 4 cards and 2 Flora.


Endangered Animals

Pay 1 Flora for each endangered badge in your ecosystem.


If you cannot or do not wish to pay, you must destroy one card with an endangered badge in your ecosystem for each Flora not paid.

Events

An event tile covers part of each affected region.

  • Each region is divided into 3 sub-regions; only one is affected randomly.
  • Animal tokens in that sub-region are discarded unless their owner pays 1 Flora to save them.
  • If saved, the token flees to the northern Arctic Circle and you gain the bonus of the arrival tile.
  • If the token is in the central sub-region, its owner chooses the destination space.
  • Birds and terrestrial mammals cannot flee to a space without an ice tile; pay 1 additional Flora to move them to the next ice-covered space.


END OF GAME:

At the end of the fourth round:

  • Gain 1 Biodiversity Point for each animal token on your player board.
  • Gain 1 Biodiversity Point for each pair of 2 Flora tokens on your player board.
  • Gain all Biodiversity Points shown on the cards in your ecosystem.


The player with the most Biodiversity Points wins the game. In case of a tie, the player with the most Fauna cards in their ecosystem wins. If there’s still a tie, the tied players share the victory.