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(Page créée avec « == AIM OF THE GAME == Complete at your turn an orderly 5 dice line onto the Sea: ✓ built up with 1 or 2 or 3 colours : red / blue / white; ✓ which values are strictly : consecutive (increasing or decreasing) or identical; ✓ onto a vertical or horizontal or diagonal axis. == MATERIAL == - 25 DICE = the « Sea couriers » = 12 red dice / 12 blue dice + the Zeus’ die = 1 white die. - 1 GAME BOARD = the Sea = 5 x 5 locations. == SET UP OF THE GAME == ''... »)
 
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== AIM OF THE GAME ==
'''Normal''' mode : BGA indicates which dice/locations/switches you can choose.
Complete at your turn an orderly 5 dice line onto the Sea:
 
'''Chaos''' mode : without any indications.
 
Roll and play the dice as checkers !


✓ built up with 1 or 2 or 3 colours : red / blue / white;
Fit the constant alterings of the game board to pave the way for victory…!


✓ which values are strictly : consecutive (increasing or decreasing) or identical;
In '''''Odicey''''', roll and place dice (ships) onto the 5x5 game board (sea) to restore the balance and steadiness among the chaos and tumult of the waves.


✓ onto a vertical or horizontal or diagonal axis.
Tame ''Poseidon''’s ire, god of the sea —> = the chaos generated by the successive rolls.


== MATERIAL ==
Through your journey, you’ll be assisted by :
- 25 DICE = the « Sea couriers » = 12 red dice / 12 blue dice + the Zeus’ die = 1 white die.


- 1 GAME BOARD = the Sea = 5 x 5 locations.
- ''Hermes'', god of luck, of the good trick and of thieves —> = dice switches ;


== SET UP OF THE GAME ==
- ''Athena'', goddess of wisdom and of battle strategy —> = in case of  a double, get an extra assault/defence turn ;
''Prepare your « Sea couriers’ » fleet and set off on adventure !''


The Sea game board is placed in the middle of players.
- ''Zeus'', god of sky, guardian and benefactor —> take control of some opposing ships / in case of a double, get an extra turn and possibly alter the game board general shape.


The Zeus’ die is placed next to the game board.
The first fleet who completes an orderly 5 dice line onto the sea, which values are strictly consecutive or identical, wins the game and brings the journey to an end !


Embark optimally at 2 or 4 players…
== AIM OF THE GAME ==
'''Complete''' at your turn '''an orderly 5 dice line''' onto the game board :


'''2 PLAYERS:''' Each player chooses one’s colour (red or blue), picks up 12 dice of the corresponding colour to build up his/her ships’ fleet and place them next to the game board (= home port).
✓ built up with '''1 or 2 or 3 colours''' : red / blue / white;


'''4 PLAYERS:''' Each player chooses one’s colour (red or blue), picks up 12 dice of the corresponding colour to build up his/her ships’ fleet and place them next to the game board (= home port). Players of a same team play by alternating turns.
✓ which '''values''' are strictly : '''consecutive''' (increasing or decreasing) '''or identical''';


'''3 PLAYERS:''' 2 versus 1. Each player chooses one’s colour (red or blue), picks up 12 dice of the corresponding colour to build up his/her ships’ fleet and place them next to the game board (= home port). Players of a same team play by alternating turns.
✓ onto a '''vertical''' or '''horizontal''' or '''diagonal''' axis.  


== BEGINNING OF THE GAME ==
== BEGINNING OF THE GAME ==
The player who begins rolls 2 dice of his/her ships’ fleet from his/her Home port as well as the Zeus’ die, and places the obtained values onto any empty location of the Sea.
The sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to it.


Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port,…
Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.


And the game continues…
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…


== GAME PRINCIPLE ==
== GAME PRINCIPLE ==
1 / CHOOSE 2 dice :
1 -  '''I CHOOSE 2 dice''' :
 
‣ of my colour, from my Home port and/or from the Sea;
 
‣ of the opposing colour, from the Sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).
 
Ex. : I can choose 2 dice from my Home port, or 2 dice onto the Sea, or 1 die from each (Home port/Sea).
 
2 / ROLL these 2 dice
 
3 / PLACE these 2 dice onto the Sea :
 
‣ on any empty location ;
 
‣ on any occupied location by a same-valued die of any colour (= Hermes’ switch)
 
== DICE SWITCH ==
If, at your turn, you obtain AN IDENTICAL VALUE to the one of any die (whatever its colour) already onto the Sea :
➡ You can choose to place your die in the place of this same-valued die. And then place this die onto any other location of the Sea : whether on any empty location, or on any already occupied location by a same-valued die (= new dice switch).
✓ The switch can be performed on any die of any colour.
 
✓ The switch can be performed with 1 or both di(c)e.
 
✓ It can be applied as often as wished within a player’s turn.
 
 
== DOUBLES ==
If, at your turn, you obtain A DOUBLE (= 2 dice of identical values) :


➡ You place your dice onto the Sea and can play immediately a new extra turn.
‣ '''of my colour''', from my home port and/or from the sea;


During this extra turn, the dice you can roll don’t follow the conventional rules and will be determined according to your double’s value :
‣ and/or '''of the opposing colour''', from the sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).


‣ ATHENA’S AEGIS (If the value of the doubled die differs from the value of the Zeus’ die) =
2 -  '''I ROLL''' these '''2 dice'''


You can choose to : whether roll 2 dice of your colour, or remove 2 dice of your opponent’s colour from the Sea to replace them in their home port.
3 -  '''I PLACE''' these '''2 dice''' onto the sea :


ZEUS’ AEGIS (If the value of the doubled die equals to the value of Zeus’ die) =
on any '''empty location''' ;


You can roll 2 chosen dice already placed onto the Sea : red and/or blue and/or white.
‣ on any '''occupied location''' by a same-valued die of any colour (= Hermes’ trick)


== THE BONUS DIE ==
== DICE SWITCH = Hermes’ trick ==
✓ It’s first rolled by the player who begins the game and placed onto any location of the Sea.
If, at your turn, you obtain an '''IDENTICAL VALUE''' to the one of any die (whatever its colour) already placed onto the sea :


✓ Its value determines common dice’s value during the game.
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).


Its value can change during the game.
The switch can be performed on any die of any colour. With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.
== DOUBLES = Athena’s and Zeus’ Aegis ==
If, at your turn, you obtain a '''DOUBLE''' (= 2 dice of identical values) :


✓ It can not be chosen customarily during a player’s turn to be rolled. But it can be chosen to be rolled following a Zeus’ aegis double.
➡ You place your dice onto the sea and can play immediately a new '''extra turn'''.


✓ It can be switched.
‣ '''ATHENA’S AEGIS''' (If the value of the doubled die differs from the value of the Zeus’ die) =


== CLASSICAL DICE ==
You can choose to : whether roll 2 dice as for a classical turn / or remove 2 dice of your opponent’s colour from the sea (to replace them in his/her home port).
✓ They are shared split between players at the beginning of the game, according to their fleet’s colour.


✓ They can be chosen to be rolled, during one’s turn, by the player whom colour it is.
‣ '''ZEUS’ AEGIS''' (If the value of the doubled die equals to the value of Zeus’ die) =


✓ They can be rolled whatever their colour, by any player : if their value onto the Sea equals to the Zeus’ die value.
You can roll 2 dice or your choice already placed onto the sea : red and/or blue and/or white.


Ex. : The Zeus’ die placed onto the Sea has currently a value of 5. Consequently, every dice (red or blue) placed onto the Sea whose value equals to 5 become common to all players : thus, they can be chosen to be rolled by any player at one’s turn.
== THE BONUS DIE = Zeus’ favour ==
It’s first rolled by the player who begins the game and placed onto any location of the sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.


They can be switched.
== CLASSICAL DICE = the « Sea Couriers » ==
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the sea equals to the Zeus’ die value. They can be switched.


== WINNING CONDITIONS ==
== WINNING CONDITIONS ==
The first player or team who, at one’s turn, completes successfully a 5 dice line wins the game !
The first player or team who '''completes''' successfully '''a 5 dice line''' onto the sea wins the game !
 
Completing 2 winning lines at a time counts double.
 
Congratulations ! You challenged Poseidon’s ire and the chaos generated by the tumult of the waves.
 
Your voyage came to an end. Ready to set off again ?
 
== GAME TIPS ==
✓ Odicey is especially a dice positioning game. Keep in mind to place your die onto strategical axes, even if its value isn’t the one expected ; you’ll be able to modify it on your next turns.
 
✓ Watch over not to let your opponent occupy the entirety of a line at his/her only colour.
 
✓ Occupy strategical locations : whether to block the opponent, whether to progress in your winning strategy path.
 
✓ Control potential axes of mutual winning strategies. Potentially winning lines are built with/against your opponent.
 
✓ Always ally attack and defence strategies.
 
✓ Clear the way of your future victory, but not your opponent’s one on his/her next turn. Prepare the ground enough (to give yourself the opportunity to win on your next turns) but not too much (in order to prevent the opponent from winning on his/her next turn).
 
✓ Do not forget diagonals…


✓ Multiply potential winning axes : to increase your chances of winning, but also to cheat on the opponent’s watchfulness.


✓ Don’t make way to chance by presenting the opponent empty locations which are potentially winning (even if weakly) during his/her next turn.
'''@'''  :  odicey.contact@gmail.com

Version actuelle datée du 4 octobre 2024 à 17:02

Normal mode : BGA indicates which dice/locations/switches you can choose.

Chaos mode : without any indications.

Roll and play the dice as checkers !

Fit the constant alterings of the game board to pave the way for victory…!

In Odicey, roll and place dice (ships) onto the 5x5 game board (sea) to restore the balance and steadiness among the chaos and tumult of the waves.

Tame Poseidon’s ire, god of the sea —> = the chaos generated by the successive rolls.

Through your journey, you’ll be assisted by :

- Hermes, god of luck, of the good trick and of thieves —> = dice switches ;

- Athena, goddess of wisdom and of battle strategy —> = in case of  a double, get an extra assault/defence turn ;

- Zeus, god of sky, guardian and benefactor —> take control of some opposing ships / in case of a double, get an extra turn and possibly alter the game board general shape.

The first fleet who completes an orderly 5 dice line onto the sea, which values are strictly consecutive or identical, wins the game and brings the journey to an end !

AIM OF THE GAME

Complete at your turn an orderly 5 dice line onto the game board :

✓ built up with 1 or 2 or 3 colours : red / blue / white;

✓ which values are strictly : consecutive (increasing or decreasing) or identical;

✓ onto a vertical or horizontal or diagonal axis.

BEGINNING OF THE GAME

The sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to it.

Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.

The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…

GAME PRINCIPLE

1 - I CHOOSE 2 dice :

of my colour, from my home port and/or from the sea;

‣ and/or of the opposing colour, from the sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).

2 - I ROLL these 2 dice

3 - I PLACE these 2 dice onto the sea :

‣ on any empty location ;

‣ on any occupied location by a same-valued die of any colour (= Hermes’ trick)

DICE SWITCH = Hermes’ trick

If, at your turn, you obtain an IDENTICAL VALUE to the one of any die (whatever its colour) already placed onto the sea :

➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).

✓ The switch can be performed on any die of any colour. With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.

DOUBLES = Athena’s and Zeus’ Aegis

If, at your turn, you obtain a DOUBLE (= 2 dice of identical values) :

➡ You place your dice onto the sea and can play immediately a new extra turn.

ATHENA’S AEGIS (If the value of the doubled die differs from the value of the Zeus’ die) =

You can choose to : whether roll 2 dice as for a classical turn / or remove 2 dice of your opponent’s colour from the sea (to replace them in his/her home port).

ZEUS’ AEGIS (If the value of the doubled die equals to the value of Zeus’ die) =

You can roll 2 dice or your choice already placed onto the sea : red and/or blue and/or white.

THE BONUS DIE = Zeus’ favour

It’s first rolled by the player who begins the game and placed onto any location of the sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.

CLASSICAL DICE = the « Sea Couriers »

They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the sea equals to the Zeus’ die value. They can be switched.

WINNING CONDITIONS

The first player or team who completes successfully a 5 dice line onto the sea wins the game !


@  : odicey.contact@gmail.com