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		<id>https://fr.doc.boardgamearena.com/index.php?title=Gamehelphadestrap&amp;diff=4502</id>
		<title>Gamehelphadestrap</title>
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		<updated>2022-07-19T08:23:40Z</updated>

		<summary type="html">&lt;p&gt;Ottoreg : Hades Trap Rules (EN)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt; Goal of the game : &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Collect 4 Medallions or collect 3 and reach the portal cell. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Hero Phase : &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; On their turn, the active player begins by consulting the action bar of their Hero&lt;br /&gt;
Board. The highest visible number shows the available Action Points a Hero&lt;br /&gt;
got. They use their Action Points to perform a range of actions (detailed in the next section).&lt;br /&gt;
Heroes can perform the same action more than once per turn.&lt;br /&gt;
Heroes do not need to spend all of their Action Points available on their turn, however,&lt;br /&gt;
unused Action Points does not carry over to their next turn. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How to spend your Action Points ?&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Movement (1 AP) &amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Move your Hero to a free, adjacent and visible square &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt; Heroes cannot move through obstacles, or through standees, and cannot move&lt;br /&gt;
diagonnaly.&lt;br /&gt;
When a Hero crosses the Limbo, they reappear on the opposite side of the&lt;br /&gt;
labyrinth.&lt;br /&gt;
A Hero can move onto a space that is occupied by a Hero’s Stunned token, and&lt;br /&gt;
steal an Amphora token from the Stunned Hero (if they have one). &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Exploration (1 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Reveal a face-down tile&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The Minotaur spawn on the center cell of the Lair tile when it is revealed.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can reveal a tile through Limbo.&lt;br /&gt;
If a Spirit medallion is formed, don’t put the medallion token on the corresponding cells.&lt;br /&gt;
Tiles must be manipulated to make it appear&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Interaction (1 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Activate the ability of a special space, or use an item.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;When your Hero moves onto a space that features a symbol, they can interact&lt;br /&gt;
with the symbol and use it’s special ability. You can use an item the same way,&lt;br /&gt;
except the item is discarded after using. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Attacking (1 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If your Hero is standing on a space next to another Hero, you can push the other&lt;br /&gt;
character. The pushed Hero is moved one space away from you in a straight line.&lt;br /&gt;
If the pushed Hero cannot move one space away, and would otherwise be pushed&lt;br /&gt;
into an obstacle, they do not move, but become Stunned (see p.12).&lt;br /&gt;
To defeat a Skeleton, Heroes only need to stand on a space next to a Skeleton. If&lt;br /&gt;
it is on his flaming side up, attack a skeleton allows you to flip it. You will have to&lt;br /&gt;
attack it again to finally defeat it.&lt;br /&gt;
Keep the Skeleton next to your Hero board.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Attacks can push through Limbos and Ariadne’s threads. It triggers them.&lt;br /&gt;
Note : Two standees can never occupy the same space.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Picking up (0 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Take the Amphora you are standing on.&amp;lt;/p&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;When your Hero moves onto a space with an Amphora token on it, you can pick&lt;br /&gt;
up the Amphora token for free. Secretly look at the symbol on the token, then&lt;br /&gt;
place it on one of the designated spaces on your Hero Board.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If a Hero is already carrying 2 Amphorae, before picking up any new Amphora, they must&lt;br /&gt;
discard one. The discarded Amphora token is revealed and is removed from the game.&lt;br /&gt;
Note : You cannot discard the Fortune medallion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroic abilities (0 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;A drink of elemental quintessence&lt;br /&gt;
grants a unique temporary feat.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Heroes can discard their Aether&lt;br /&gt;
Potion to activate their Hero’s&lt;br /&gt;
special ability&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medallion powers (0 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Divine power flows through your&lt;br /&gt;
body, to bestow bonus abilities&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;When a player earns a Medallion, their&lt;br /&gt;
Hero becomes empowered with a range&lt;br /&gt;
of additional abilities, gained from each&lt;br /&gt;
of the different Medallions&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;labyrinth phase&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once the Lair tile has been revealed, the Boss Monster is&lt;br /&gt;
placed. The player at the left of the active one becomes&lt;br /&gt;
Ariadne. She will make note of the spaces through which&lt;br /&gt;
the Hero moves, and controls the Boss’ movement.&lt;br /&gt;
During the Hero Phase, Ariadne will put the colored Ariadne’&lt;br /&gt;
tokens from left to right according to the crossed threads&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If a Medallion was awarded during the player’s turn, then the black Side-Effect token&lt;br /&gt;
is placed at the end of the Ariadne’s Thread sequence. When you have to resolve it, do&lt;br /&gt;
the side-effect of the corresponding medallion&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After the active player’s turn has ended, Ariadne moves the Boss Monster in&lt;br /&gt;
the direction of the arrows that correspond with the coloured sequence of&lt;br /&gt;
Ariadne’s Thread tokens, from left to right.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If several identical Ariadne’s Threads were crossed,&lt;br /&gt;
only the first token of the corresponding colour will be activated&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boss : The minotaur&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The direction of the Minotaur’s movement is determined&lt;br /&gt;
by the coloured arrows placed around the edge of the play&lt;br /&gt;
area, when they are triggered by corresponding colour of the&lt;br /&gt;
Ariadne’s Thread tokens placed during the Hero Phase.&lt;br /&gt;
The Minotaur jumps from the centre space of one tile to the&lt;br /&gt;
centre space of another tile. The Minotaur can move onto&lt;br /&gt;
the centre spaces of unrevealed Labyrinth tiles, but never the&lt;br /&gt;
Portal tile: he bounces on it and keep moving in the same direction.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Tremor&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When the Minotaur jumps onto a&lt;br /&gt;
Labyrinth tile, all Heroes on that&lt;br /&gt;
tile receive a hades token, which must be&lt;br /&gt;
placed on their Hero Board.&amp;lt;/p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Crushing jump&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In addition to the Tremor effects,&lt;br /&gt;
if the Minotaur lands on the&lt;br /&gt;
same space as a Hero, that&lt;br /&gt;
Hero is immediately Stunned.&lt;br /&gt;
The Minotaur can finish its&lt;br /&gt;
movement on top of a Stunned&lt;br /&gt;
Hero&amp;lt;/p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skeletons&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When a Hero moves onto a space occupied by a&lt;br /&gt;
Skeleton, or a space next to a Skeleton, the Hero must&lt;br /&gt;
engage in combat with the Skeleton.&lt;br /&gt;
A Hero who is engaged in combat, cannot move until&lt;br /&gt;
someone attack to defeat the Skeleton.&lt;br /&gt;
When a Hero defeats a Skeleton, the player takes the&lt;br /&gt;
Skeleton token and places it to the right of their Hero Board. Once all Skeletons&lt;br /&gt;
have been defeated, the Glory Medallion is awarded&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Note : If the Skeleton token is flaming side up, players must use attack once to&lt;br /&gt;
flip the Skeleton token over to the non-flaming side. Then the Hero must attack once again&lt;br /&gt;
to defeat the Skeleton and claim the token.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Becoming Stunned&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When your Hero becomes Stunned, you must immediately replace the Hero pawn with your Hero’s Stunned&lt;br /&gt;
token :&lt;br /&gt;
• They can only perform a move action.&lt;br /&gt;
• They can move past another standee, and others may&lt;br /&gt;
pass over the Stunned Hero, but they cannot end their turn on the same space&lt;br /&gt;
as another standee.&lt;br /&gt;
• When the Stunned Hero is on an empty space, they must spend 1 AP to replace&lt;br /&gt;
their Stunned token with their standee and recover their full range of actions.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Note : You can move your Hero on top of a Stunned Hero to steal&lt;br /&gt;
an Amphora from them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Hades token&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When a Hero takes a hades token, it is placed on the action bar, reducing the&lt;br /&gt;
total AP by 1. At the end of your turn’s Hero Phase, unless your Hero is still on&lt;br /&gt;
the same tile as the Boss Monster, the hades token is discarded.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can only ever have one hades token on your Hero Board.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Special spaces&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Hermes’ Sandals&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You can spend 1 AP to have your Hero&lt;br /&gt;
charge.&lt;br /&gt;
Charge : Your Hero charge in a single&lt;br /&gt;
direction, as far as you want. He is forced to&lt;br /&gt;
stop if they encounter an obstacle, however - all&lt;br /&gt;
other Heroes they run past become Stunned, all&lt;br /&gt;
Skeletons they pass by are instantly defeated,&lt;br /&gt;
and all Amphorae your Hero runs over can be&lt;br /&gt;
collected for free. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wheel of Fate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Rotate the tile you are on or adjacent&lt;br /&gt;
to, by 90º. Doesn’t work through&lt;br /&gt;
Limbo.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stairs of Olympus&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Move to the other space featuring&lt;br /&gt;
the same symbol. It must be free&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Pad of the Titans&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Swap the places of two tiles (ensuring&lt;br /&gt;
the tiles maintain the same orientation). You may not swap the Portal&lt;br /&gt;
tile, or the tile you are currently standing on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Amphorae&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hermes’ Sandals, Pad of the&lt;br /&gt;
Titans, Wheel of Fate (1 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;See special spaces above&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Narcissus’ Mirror (1 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Your Hero and another instantly&lt;br /&gt;
swap places within the labyrinth&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Zeus’ Shield (0 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Protects from becoming Stunned&lt;br /&gt;
and from receiving hades token. You can&lt;br /&gt;
use the shield outside of your&lt;br /&gt;
turn. (digital version : you can use the shield to remove a hades token or recover from a stun then you get back the 1 AP lost)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Boomerang of the Nymphs (1 AP)&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Stun another Hero. The target&lt;br /&gt;
must be in your Hero’s line of&lt;br /&gt;
sight.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The medallions&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Each of the Medallions are earned by successfully completing a specific task.&lt;br /&gt;
Whenever you gain one, you gain a special ability. However, a side-effect is also&lt;br /&gt;
triggered by Ariadne. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;courage&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;how to get it :&lt;br /&gt;
Charge the Boss.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;side-effect :&lt;br /&gt;
A random Ariadne’s Thread&lt;br /&gt;
token is added to the&lt;br /&gt;
sequence. It does not allow&lt;br /&gt;
you gain a half of the Duplicity&lt;br /&gt;
Medallion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;medallion power :&lt;br /&gt;
If you’re on the Hermes’ Sandals space, you can either&lt;br /&gt;
charge or teleport to another&lt;br /&gt;
Sandal space. It costs 1 AP.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;spirit&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;how to get it :&lt;br /&gt;
The Spirit Medallion appears&lt;br /&gt;
when a Hero rotates tiles to&lt;br /&gt;
align the Spirit symbol.&lt;br /&gt;
When the two halves align, the&lt;br /&gt;
Spirit Medallion is placed on&lt;br /&gt;
the shared border of the two&lt;br /&gt;
aligned spaces. Heroes cannot&lt;br /&gt;
move these tiles until the&lt;br /&gt;
Medallion has been picked up&lt;br /&gt;
by stepping on it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;side-effect :&lt;br /&gt;
Rotate the two tiles that&lt;br /&gt;
formed the Spirit symbol 90º&lt;br /&gt;
clockwise. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;medallion power : &lt;br /&gt;
Your Hero can spend 1 AP&lt;br /&gt;
to use any Wheel of Fate to rotate any tile except&lt;br /&gt;
the Portal one 90º in either&lt;br /&gt;
direction.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;strength&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;how to get it&lt;br /&gt;
When standing on the centre&lt;br /&gt;
space of the Lair tile, spend 2&lt;br /&gt;
AP in a single turn to earn the&lt;br /&gt;
Medallion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;side-effect :&lt;br /&gt;
All the Skeleton tokens (in&lt;br /&gt;
play or waiting to be placed)&lt;br /&gt;
are flipped over onto their fire&lt;br /&gt;
side.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;medallion power :&lt;br /&gt;
You can throw an Amphora at&lt;br /&gt;
another Hero to Stun them.&lt;br /&gt;
The other Hero must be in line&lt;br /&gt;
of sight. Throwing an Amphora costs you 1 AP for each&lt;br /&gt;
space it has to travel and then,&lt;br /&gt;
it is discarded.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Complete Medallions are placed on the action bar of your Hero Board.&lt;br /&gt;
Medallions cannot be discarded.&lt;br /&gt;
Multiple Heroes may be in possession of Courage, Spirit, and Strength Medallions, but&lt;br /&gt;
Heroes cannot be in possession of more than one of the same Medallion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;luck&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;how to get it :&lt;br /&gt;
This Medallion is hidden&lt;br /&gt;
in one of the Amphorae.&lt;br /&gt;
Find it and keep it&lt;br /&gt;
secret!&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;glory&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;how to get it : &lt;br /&gt;
When the final Skeleton is&lt;br /&gt;
defeated, the Glory Medallion&lt;br /&gt;
is awarded to the Hero&lt;br /&gt;
who has defeated the most&lt;br /&gt;
Skeletons.&lt;br /&gt;
If two or more Heroes have&lt;br /&gt;
the equal-highest total of&lt;br /&gt;
defeated Skeletons, whichever&lt;br /&gt;
tied Hero most recently&lt;br /&gt;
defeated a Skeleton, is&lt;br /&gt;
awarded the Glory Medallion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;side-effect :&lt;br /&gt;
Place 8 skeletons from any&lt;br /&gt;
players all around the Portal. &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;medallion power : &lt;br /&gt;
Your Hero can move and&lt;br /&gt;
attack simultaneously.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;duplicity&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;how to get it&lt;br /&gt;
When you give a hades token because your&lt;br /&gt;
movements caused the Boss&lt;br /&gt;
to attack a player:&lt;br /&gt;
- If the attacked Hero got a&lt;br /&gt;
Duplicity half, steal it.&lt;br /&gt;
- If not, take a half from the&lt;br /&gt;
supply.&lt;br /&gt;
- If there is no half available,&lt;br /&gt;
better chose another target,&lt;br /&gt;
next time !&lt;br /&gt;
Once both halves have been&lt;br /&gt;
joined, the Duplicity Medallion&lt;br /&gt;
can no longer be stolen.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;side-effect&lt;br /&gt;
All other Heroes immediately&lt;br /&gt;
refill their Aether Potion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;medallion power&lt;br /&gt;
Your Hero gives a hades token when he&lt;br /&gt;
attacks.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Heroes&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Odysseus&amp;lt;/b&amp;gt; can use his&lt;br /&gt;
Aether Potion to replace&lt;br /&gt;
one Ariadne’s Thread&lt;br /&gt;
token of his choice.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Andromeda&amp;lt;/b&amp;gt; can use her&lt;br /&gt;
Aether Potion to gain an&lt;br /&gt;
additional AP.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Eurydice&amp;lt;/b&amp;gt; can use her&lt;br /&gt;
Aether Potion to become&lt;br /&gt;
incorporeal and can&lt;br /&gt;
move through walls. This&lt;br /&gt;
movement still costs 1 AP.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Theseus&amp;lt;/b&amp;gt; can use his&lt;br /&gt;
Aether Potion to avoid&lt;br /&gt;
taking a hades token.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Daphne&amp;lt;/b&amp;gt; can use her Aether&lt;br /&gt;
Potion to pass by Heroes and&lt;br /&gt;
Skeletons for a full turn&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;While &amp;lt;b&amp;gt;Achilles&amp;lt;/b&amp;gt; got his Aether&lt;br /&gt;
Potion, he cannot take any hades token.&lt;br /&gt;
When he’s Stunned, he loses his&lt;br /&gt;
Potion.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After using an item, &amp;lt;b&amp;gt;Circe&amp;lt;/b&amp;gt; can&lt;br /&gt;
spend her Aether Potion to keep&lt;br /&gt;
the item instead of discarding it.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ottoreg</name></author>
	</entry>
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