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	<id>https://fr.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nicotacotac</id>
	<title>Board Game Arena - Contributions [fr]</title>
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	<updated>2026-10-09T04:20:17Z</updated>
	<subtitle>Contributions</subtitle>
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	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Gamehelppook&amp;diff=5372</id>
		<title>Gamehelppook</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Gamehelppook&amp;diff=5372"/>
		<updated>2023-07-21T12:14:09Z</updated>

		<summary type="html">&lt;p&gt;Nicotacotac : Page créée avec « ==Vue d&amp;#039;ensemble== Il y a 4 factions différentes, 2 d&amp;#039;entre elles vous sont assignées et vous permettent de gagner des points.   ==Tour== A votre tour, jouez une carte de votre main.  Vous pouvez jouer la carte côté guerrier (puis utiliser son pouvoir) ou côté bourse.  Quel que soit le côté choisi, la carte doit être jouée dans une grille de 5X5 cartes. Elle doit être placée de manière orthogonale à une autre carte déja présente (en haut/bas ou ga... »&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Vue d&#039;ensemble==&lt;br /&gt;
Il y a 4 factions différentes, 2 d&#039;entre elles vous sont assignées et vous permettent de gagner des points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tour==&lt;br /&gt;
A votre tour, jouez une carte de votre main.&lt;br /&gt;
&lt;br /&gt;
Vous pouvez jouer la carte côté guerrier (puis utiliser son pouvoir) ou côté bourse.&lt;br /&gt;
&lt;br /&gt;
Quel que soit le côté choisi, la carte doit être jouée dans une grille de 5X5 cartes. Elle doit être placée de manière orthogonale à une autre carte déja présente (en haut/bas ou gauche/droite).&lt;br /&gt;
&lt;br /&gt;
Si vous avez choisi un guerrier, additionnez les pièces de la ligne et de la colonne de l&#039;espace choisi. Si le total est égal ou supérieur au niveau du guerrier, il s&#039;agit d&#039;un déplacement légal ; si le nombre de pièces est inférieur au niveau du guerrier, la carte ne peut pas être placée à cet endroit.&lt;br /&gt;
&lt;br /&gt;
De plus, avant ou après avoir posé votre carte, vous pouvez déplacer le cochon (Piggy, voir section suivante).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Le cochon (Piggy) ==&lt;br /&gt;
En tant qu&#039;action supplémentaire à votre tour, vous pouvez échanger le cochon avec une carte adjacente avant ou après avoir placé une carte (et éventuellement activé un pouvoir).&lt;br /&gt;
&lt;br /&gt;
Le cochon est considéré comme une carte Pièce et peut donc contribuer au coût du niveau d&#039;un guerrier.&lt;br /&gt;
&lt;br /&gt;
Le cochon ne peut PAS être échangé avec la carte avec laquelle le joueur précédent a échangé le cochon.&lt;br /&gt;
&lt;br /&gt;
Le Cochon est immunisé contre le Chevalier et le Mage ainsi que contre les cartes affectées par ces derniers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guerriers ==&lt;br /&gt;
&lt;br /&gt;
Lorsqu&#039;une carte est placée face guerrier, vous pouvez appliquer certains pouvoirs.&lt;br /&gt;
&lt;br /&gt;
*Chevalier - Protège tous les guerriers orthogonaux contre les autres pouvoirs de guerriers, mais ne se protège pas lui-même. (pouvoir automatique, n&#039;est pas à appliquer lors de la pose de la carte)&lt;br /&gt;
&lt;br /&gt;
*Mage - Échanger une carte orthogonalement adjacente avec une carte de sa main (Guerrier ou Pièce, mais PAS Piggy), la nouvelle carte doit être du même type : Guerrier contre Guerrier ou Pièce contre Pièce. Si face guerrier, la carte que vous placez doit respecter les règles de côut (nombre de pièce dans la ligne et colonne égale ou supérieur à la valeur du guerrier)&lt;br /&gt;
&lt;br /&gt;
*Orque - Retourner un Guerrier orthogonalement adjacent sur la face Pièce.&lt;br /&gt;
&lt;br /&gt;
*Viking - Retourner une pièce de monnaie orthogonalement adjacente sur la face guerrier.&lt;br /&gt;
&lt;br /&gt;
== Fin du jeu ==&lt;br /&gt;
Le jeu se termine lorsque toutes les cartes ont été jouées&lt;br /&gt;
&lt;br /&gt;
Ensuite, on additionne les niveaux de chaque faction pour obtenir des points pour cette faction, et celui qui a le plus de points avec ses deux factions additionnées gagne !&lt;br /&gt;
&lt;br /&gt;
A noter qu&#039;il est possible que plusieurs joueurs partagent une même faction ! Seule les paires de factions sont uniques.&lt;br /&gt;
&lt;br /&gt;
En cas d&#039;égalité, les joueurs à égalité choisissent chacun une carte pièce (ils peuvent choisir la même carte pièce) et la retournent, en additionnant les scores des factions pour les départager (cette opération se répète jusqu&#039;à ce que l&#039;égalité soit rompue).&lt;/div&gt;</summary>
		<author><name>Nicotacotac</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Gamehelpsagani&amp;diff=5202</id>
		<title>Gamehelpsagani</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Gamehelpsagani&amp;diff=5202"/>
		<updated>2023-04-19T06:47:04Z</updated>

		<summary type="html">&lt;p&gt;Nicotacotac : Update on numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the game is to create a harmonious world by aligning Spirit of Nature tiles, which represent the elements of Earth, Water, Air, and Fire.&lt;br /&gt;
&lt;br /&gt;
The game has an offer display for Spirit of Nature tiles, which are shuffled and placed in three facedown draw stacks. Players take turns drawing and placing a tile, forming their own personal display of tiles.&lt;br /&gt;
&lt;br /&gt;
Each Spirit of Nature tile has a single base color on both sides that corresponds to the element type of the tile, 1-4 arrows on the front that point in different directions, and a number on the front and back that corresponds to the point value of the tile. The arrows also have a basic color that corresponds to one of the four different elements. Each arrow presents a task that the player can fulfill.&lt;br /&gt;
&lt;br /&gt;
On a player&#039;s turn, they take a Spirit of Nature tile from the offer display and place it faceup orthogonally adjacent (not diagonally) to a tile that is already in their personal display. The arrows on the newly placed tile must align with the arrows on the adjacent tiles, creating a colorful and harmonious world. Whenever a player aligns all the arrows on a tile with the proper colored tiles, they receive points based on the number of arrows on the tile.&lt;br /&gt;
&lt;br /&gt;
If a player cannot fulfill a task, they receive Cacophony discs and negative points (red discs). Cacophony discs are used as sound disc and remains in the player&#039;s reserve when tile contracts are fulfilled.&lt;br /&gt;
&lt;br /&gt;
The game ends when the score target is reached for the number of players (75 at two players,  60 at 3 players and 45 a 4 players), Visibile on the score track.&lt;/div&gt;</summary>
		<author><name>Nicotacotac</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Gamehelpsagani&amp;diff=5201</id>
		<title>Gamehelpsagani</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Gamehelpsagani&amp;diff=5201"/>
		<updated>2023-04-19T06:12:39Z</updated>

		<summary type="html">&lt;p&gt;Nicotacotac : init rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the game is to create a harmonious world by aligning Spirit of Nature tiles, which represent the elements of Earth, Water, Air, and Fire.&lt;br /&gt;
&lt;br /&gt;
The game has an offer display for Spirit of Nature tiles, which are shuffled and placed in three facedown draw stacks. Players take turns drawing and placing a tile, forming their own personal display of tiles.&lt;br /&gt;
&lt;br /&gt;
Each Spirit of Nature tile has a single base color on both sides that corresponds to the element type of the tile, 1-4 arrows on the front that point in different directions, and a number on the front and back that corresponds to the point value of the tile. The arrows also have a basic color that corresponds to one of the four different elements. Each arrow presents a task that the player can fulfill.&lt;br /&gt;
&lt;br /&gt;
On a player&#039;s turn, they take a Spirit of Nature tile from the offer display and place it faceup orthogonally adjacent (not diagonally) to a tile that is already in their personal display. The arrows on the newly placed tile must align with the arrows on the adjacent tiles, creating a colorful and harmonious world. Whenever a player aligns all the arrows on a tile with the proper colored tiles, they receive points based on the number of arrows on the tile.&lt;br /&gt;
&lt;br /&gt;
If a player cannot fulfill a task, they receive Cacophony discs and negative points (red discs). Cacophony discs are used as sound disc and remains in the player&#039;s reserve when tile contracts are fulfilled.&lt;br /&gt;
&lt;br /&gt;
The game ends when the score target is reached for the number of players (75 at two players, tbc...), Visibile on the score track.&lt;/div&gt;</summary>
		<author><name>Nicotacotac</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Gamehelpbigmonster&amp;diff=3477</id>
		<title>Gamehelpbigmonster</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Gamehelpbigmonster&amp;diff=3477"/>
		<updated>2021-11-03T08:20:21Z</updated>

		<summary type="html">&lt;p&gt;Nicotacotac : /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game presentation ==&lt;br /&gt;
&lt;br /&gt;
Big Monster is a smart-draft and tile-laying game where each player is a space explorer. The goal is to earn more points than your opponents by selecting the right tile, and placing them to combine effect with other tiles.&lt;br /&gt;
Several variants of the game exists :&lt;br /&gt;
&lt;br /&gt;
*Individual, 4 to 6 players : Using all the drafting and tile laying mechanisms&lt;br /&gt;
*Individual, 2 or 3 players : there is no drafting but strategic decision on tile selection need to be taken. The tile laying remains the same&lt;br /&gt;
*Team, 4 or 6 players (not yet implemented) : the same as 4 to 6 players but by teams of 2. There, you can draft your tile to hinder your opponent, or help your team mate. The final score of the team is the lowest score of team members. (Example, Josh and Bart are in the same team, Josh gets 74 points and Bart 68. The team score is Bart&#039;s score : 68)&lt;br /&gt;
&lt;br /&gt;
== How the game is played ==&lt;br /&gt;
&lt;br /&gt;
=== Game setup (common for all variants) ===&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receive secretly two explorer cards. Those explorer give extra habilites or point rewards given specific conditions. Each player has to choose one explorer and discard the other.&lt;br /&gt;
&lt;br /&gt;
=== 4 to 6 players ===&lt;br /&gt;
&lt;br /&gt;
The game is divided in two phases where each player receive 10 monster tiles in their hand.&lt;br /&gt;
&lt;br /&gt;
The turn is composed of two part : Tile selection + drafting and tile placement.&lt;br /&gt;
&lt;br /&gt;
All players choose one tile in their hand at the same time and put the rest of the tiles to the ship of another player (draft their tiles to another player). Those tiles will be the next hand of this player.&lt;br /&gt;
&lt;br /&gt;
Once every players have selected a tile and drafted the remaining of their hand, all players place the selected tile on their board following the tile placement rules (described below)&lt;br /&gt;
&lt;br /&gt;
When all players have placed its tile, a new turn began. The new hand is composed of the tiles that the player received from another player in the drafting action.&lt;br /&gt;
&lt;br /&gt;
A player cannot put the rest of its hand to its own ship (except for specific explorer capacity), unless there is no other ship available.&lt;br /&gt;
&lt;br /&gt;
When there is two tiles remaining in hand, each player have to select one tile and discard the other one.&lt;br /&gt;
&lt;br /&gt;
The second phase is equivalent to the first phase and starts when all players have placed its last tile. 10 new tiles are then provided to each players.&lt;br /&gt;
&lt;br /&gt;
=== 2 and 3 players ===&lt;br /&gt;
&lt;br /&gt;
On the first turn, the first player reveals the tiles and put them on one row. (4 tiles at 2 players, 6 tiles at 3 players). He chooses one and discards another.&lt;br /&gt;
The next players then chooses one of the remaining and discards another. The player that discarded the last tile will be the first player for the next turn. The rules for placing the tiles are the same as for the other modes.&lt;br /&gt;
&lt;br /&gt;
At two players, 2 series of tiles are revealed on the second turn. At 3 players, 2 series of tiles are revealed on the third turn.&lt;br /&gt;
&lt;br /&gt;
The first player selects one of the series, then picks one of its tiles and discards another. The next players then chooses one of the remaining tiles in that same series and discards the another.&lt;br /&gt;
&lt;br /&gt;
The first player changes each turn, and a new series of tiles is revealed, so that there will always be 2 series of tiles available to choose from – except on the last turn, where there will only be one series left.&lt;br /&gt;
&lt;br /&gt;
== Tile placement ==&lt;br /&gt;
&lt;br /&gt;
The following rules needs to be respected on tile placement :&lt;br /&gt;
&lt;br /&gt;
* It must be placed adjacent to a previously placed tile, or to the explorer tile. &lt;br /&gt;
* It must be placed the right way up (with the monsters standing on their legs).&lt;br /&gt;
* A tile can be placed next to another even if that doesn’t complete a crystal.&lt;br /&gt;
* All tiles can be placed next to another, no matter what type of monster they show.&lt;br /&gt;
* Once placed, a tile cannot be moved for the rest of the game.&lt;br /&gt;
* If a mutant tile (ice monster) is properly connected to the purple rays of a mutagenic monster, it mutates immediately. The player takes the corresponding mutation tile and puts it over the original tile. Some monsters can mutate twice.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
the following monsters can be seen during a game of Big Monster :&lt;br /&gt;
&lt;br /&gt;
=== Ice monster ===&lt;br /&gt;
&lt;br /&gt;
Those monster have a starting amount of points but can evolve to their muted form but placing mutagenic monster at the right place. (see mutagenic monster description below)&lt;br /&gt;
&lt;br /&gt;
==== Blue ice monster ====&lt;br /&gt;
&lt;br /&gt;
* can be muted only once (prefer to place them on the left side of another ice monster, so that double downward mutagenic mute that monster and a single upward mutagenic make the other monster mute and second time)&lt;br /&gt;
* non-muted points : 1&lt;br /&gt;
* muted points : 10&lt;br /&gt;
&lt;br /&gt;
==== Orange ice monster ====&lt;br /&gt;
&lt;br /&gt;
* non-muted points : 2&lt;br /&gt;
* muted points : 7 on first mutation, 20 on second mutation&lt;br /&gt;
&lt;br /&gt;
==== Green ice monster ====&lt;br /&gt;
&lt;br /&gt;
* non-muted points : 3&lt;br /&gt;
* muted points : 8 on first mutation, 18 on second mutation&lt;br /&gt;
&lt;br /&gt;
==== Red ice monster ====&lt;br /&gt;
&lt;br /&gt;
* non-muted points : 4&lt;br /&gt;
* muted points : 9 on first mutation, 15 on second mutation&lt;br /&gt;
&lt;br /&gt;
=== Mutagenic monster ===&lt;br /&gt;
&lt;br /&gt;
Those monsters can make the ice monster evolved to their muted form. This is the only type of monster that are placed horizontally on the board.&lt;br /&gt;
&lt;br /&gt;
Two forms of mutagenic monsters exists, identifiable by the number of monsters on the tile and the direction of the mutagenic waves: &lt;br /&gt;
&lt;br /&gt;
* Downward mutagenic : There is 2 downward mutagenic monsters per tile. As their name expressed, the mutation are triggered downward. This means that the tile need to be placed above ice monsters&lt;br /&gt;
* Upward mutagenic : There is 1 upward mutagenic monster per tile. As their name expressed, the mutation are triggered upward. This means that the tile need to be placed below ice monsters. The monster is always on the right side of the tile. It means that an ice monster placed above the left-side of the tile will not be affected by the mutagenic waves&lt;br /&gt;
&lt;br /&gt;
=== Big Monster ===&lt;br /&gt;
&lt;br /&gt;
Big Monsters are splitted in two parts. Each part worth 1 points, but put together, you get 11 points !&lt;br /&gt;
&lt;br /&gt;
=== Lava Monsters ===&lt;br /&gt;
&lt;br /&gt;
Lava monsters are dragons that does not fear the heat ! Also, they have diamonds that are just waiting to be completed. (see more on Medal section below)&lt;br /&gt;
&lt;br /&gt;
Blue and green dragons worth 3 points and purple worth 1 points, but have much more diamonds&lt;br /&gt;
&lt;br /&gt;
=== Swamp Monsters ===&lt;br /&gt;
&lt;br /&gt;
The more swamp monsters you have, the more points per swamp monster they earn. Each swamp monster gives you 2 points per swamp monster.&lt;br /&gt;
&lt;br /&gt;
The points pattern is the following :&lt;br /&gt;
&lt;br /&gt;
* If you have 1 swamp monster, you get 2 points in total (2 points per swamp monster)&lt;br /&gt;
* If you have 2 swamp monster, you get 8 points in total (4 points per swamp monster)&lt;br /&gt;
* If you have 3 swamp monster, you get 18 points in total (6 points per swamp monster)&lt;br /&gt;
* If you have 4 swamp monster, you get 32 points in total (8 points per swamp monster)&lt;br /&gt;
* If you have 5 swamp monster, you get 50 points in total (10 points per swamp monster)&lt;br /&gt;
&lt;br /&gt;
There is exactly 5 swamp monster on each game, whatever the mode played&lt;br /&gt;
&lt;br /&gt;
=== Grassland Monsters ===&lt;br /&gt;
&lt;br /&gt;
Grassland monster will give you points on specific condition described on the tile. It is associated to other tile, type of tile or diamonds that you have placed on your board&lt;br /&gt;
&lt;br /&gt;
=== Desert Monsters ===&lt;br /&gt;
&lt;br /&gt;
Desert monsters does not worth anything as such. But they still remains important as they can give you bonus or malus.&lt;br /&gt;
&lt;br /&gt;
The bonus is a medal (as described below) earned if you are the first player that placed 3 desert tile on its board&lt;br /&gt;
&lt;br /&gt;
The malus is accounted at the end of the game, the player with the lowest number of desert and rune monster gets a malus&lt;br /&gt;
&lt;br /&gt;
=== Rune Monsters ===&lt;br /&gt;
&lt;br /&gt;
As desert monsters, they does not provide direct points, but the same indirect points principles described for desert tiles applies.&lt;br /&gt;
&lt;br /&gt;
Additionally, rune monster also have diamonds that can be combined with lava monsters.&lt;br /&gt;
&lt;br /&gt;
Note that a tile of rune monster have two monster on the tile. Those two monsters are counted on the malus medal (see details on medal section below)&lt;br /&gt;
&lt;br /&gt;
== Diamonds ==&lt;br /&gt;
&lt;br /&gt;
Lava monsters, Rune monster and some explorer tiles have diamonds that can be combined together to get additional points when completed.&lt;br /&gt;
&lt;br /&gt;
There is three types of diamonds :&lt;br /&gt;
&lt;br /&gt;
* green diamonds : those diamonds are combined horizontally. There is a left and right side of the diamond. Monsters with those diamonds need to be placed side by side horizontally. Once completed, this diamonds worth 2 points.&lt;br /&gt;
* red diamonds : those diamonds are combined horizontally. There is a top and bottom part of the diamond. Monsters with those diamonds need to be placed side by side vertically. Once completed, this diamonds worth 5 points.&lt;br /&gt;
* blue diamonds : those diamonds are splited in 4 parts. The four corners needs to be combined to complete the diamonds. Once completed, this diamonds worth 10 points.&lt;br /&gt;
&lt;br /&gt;
The diamonds on the explorer tile acts like other diamonds on monster tiles&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
&lt;br /&gt;
There are 7 medals available at the start of the game. Six medals provides additional points to the player that meet the conditions to earn it. The last medal is a malus awarded at the end of the game&lt;br /&gt;
&lt;br /&gt;
The malus medal is awarded after all players have placed their very last tile (end of the second round for 4-6 players or when last row of tiles is empty for 2-3 players). The player with the lowest number of desert and rune monster get the malus (-10 points). Note that one rune monster tile have two monster on the tile, those two monsters counts as two.&lt;/div&gt;</summary>
		<author><name>Nicotacotac</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Gamehelpbigmonster&amp;diff=3476</id>
		<title>Gamehelpbigmonster</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Gamehelpbigmonster&amp;diff=3476"/>
		<updated>2021-11-03T08:19:58Z</updated>

		<summary type="html">&lt;p&gt;Nicotacotac : first page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game presentation ==&lt;br /&gt;
&lt;br /&gt;
Big Monster is a smart-draft and tile-laying game where each player is a space explorer. The goal is to earn more points than your opponents by selecting the right tile, and placing them to combine effect with other tiles.&lt;br /&gt;
Several variants of the game exists :&lt;br /&gt;
&lt;br /&gt;
*Individual, 4 to 6 players : Using all the drafting and tile laying mechanisms&lt;br /&gt;
*Individual, 2 or 3 players : there is no drafting but strategic decision on tile selection need to be taken. The tile laying remains the same&lt;br /&gt;
*Team, 4 or 6 players (not yet implemented) : the same as 4 to 6 players but by teams of 2. There, you can draft your tile to hinder your opponent, or help your team mate. The final score of the team is the lowest score of team members. (Example, Josh and Bart are in the same team, Josh gets 74 points and Bart 68. The team score is Bart&#039;s score : 68)&lt;br /&gt;
&lt;br /&gt;
== How the game is played ==&lt;br /&gt;
&lt;br /&gt;
=== Game setup (common for all variants) ===&lt;br /&gt;
&lt;br /&gt;
At the start of the game, each player receive secretly two explorer cards. Those explorer give extra habilites or point rewards given specific conditions. Each player has to choose one explorer and discard the other.&lt;br /&gt;
&lt;br /&gt;
=== 4 to 6 players ===&lt;br /&gt;
&lt;br /&gt;
The game is divided in two phases where each player receive 10 monster tiles in their hand.&lt;br /&gt;
&lt;br /&gt;
The turn is composed of two part : Tile selection + drafting and tile placement.&lt;br /&gt;
&lt;br /&gt;
All players choose one tile in their hand at the same time and put the rest of the tiles to the ship of another player (draft their tiles to another player). Those tiles will be the next hand of this player.&lt;br /&gt;
&lt;br /&gt;
Once every players have selected a tile and drafted the remaining of their hand, all players place the selected tile on their board following the tile placement rules (described below)&lt;br /&gt;
&lt;br /&gt;
When all players have placed its tile, a new turn began. The new hand is composed of the tiles that the player received from another player in the drafting action.&lt;br /&gt;
&lt;br /&gt;
A player cannot put the rest of its hand to its own ship (except for specific explorer capacity), unless there is no other ship available.&lt;br /&gt;
&lt;br /&gt;
When there is two tiles remaining in hand, each player have to select one tile and discard the other one.&lt;br /&gt;
&lt;br /&gt;
The second phase is equivalent to the first phase and starts when all players have placed its last tile. 10 new tiles are then provided to each players.&lt;br /&gt;
&lt;br /&gt;
=== 2 and 3 players ===&lt;br /&gt;
&lt;br /&gt;
On the first turn, the first player reveals the tiles and put them on one row. (4 tiles at 2 players, 6 tiles at 3 players). He chooses one and discards another.&lt;br /&gt;
The next players then chooses one of the remaining and discards another. The player that discarded the last tile will be the first player for the next turn. The rules for placing the tiles are the same as for the other modes.&lt;br /&gt;
&lt;br /&gt;
At two players, 2 series of tiles are revealed on the second turn. At 3 players, 2 series of tiles are revealed on the third turn.&lt;br /&gt;
&lt;br /&gt;
The first player selects one of the series, then picks one of its tiles and discards another. The next players then chooses one of the remaining tiles in that same series and discards the another.&lt;br /&gt;
&lt;br /&gt;
The first player changes each turn, and a new series of tiles is revealed, so that there will always be 2 series of tiles available to choose from – except on the last turn, where there will only be one series left.&lt;br /&gt;
&lt;br /&gt;
== Tile placement ==&lt;br /&gt;
&lt;br /&gt;
The following rules needs to be respected on tile placement :&lt;br /&gt;
&lt;br /&gt;
* It must be placed adjacent to a previously placed tile, or to the explorer tile. &lt;br /&gt;
* It must be placed the right way up (with the monsters standing on their legs).&lt;br /&gt;
* A tile can be placed next to another even if that doesn’t complete a crystal.&lt;br /&gt;
* All tiles can be placed next to another, no matter what type of monster they show.&lt;br /&gt;
* Once placed, a tile cannot be moved for the rest of the game.&lt;br /&gt;
* If a mutant tile (ice monster) is properly connected to the purple rays of a mutagenic monster, it mutates immediately. The player takes the corresponding mutation tile and puts it over the original tile. Some monsters can mutate twice.&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
the following monsters can be seen during a game of Big Monster :&lt;br /&gt;
&lt;br /&gt;
=== Ice monster ===&lt;br /&gt;
&lt;br /&gt;
Those monster have a starting amount of points but can evolve to their muted form but placing mutagenic monster at the right place. (see mutagenic monster description below)&lt;br /&gt;
&lt;br /&gt;
==== Blue ice monster ====&lt;br /&gt;
&lt;br /&gt;
* can be muted only once (prefer to place them on the left side of another ice monster, so that double downward mutagenic mute that monster and a single upward mutagenic make the other monster mute and second time)&lt;br /&gt;
* non-muted points : 1&lt;br /&gt;
* muted points : 10&lt;br /&gt;
&lt;br /&gt;
==== Orange ice monster ====&lt;br /&gt;
&lt;br /&gt;
* non-muted points : 2&lt;br /&gt;
* muted points : 7 on first mutation, 20 on second mutation&lt;br /&gt;
&lt;br /&gt;
==== Green ice monster ====&lt;br /&gt;
&lt;br /&gt;
* non-muted points : 3&lt;br /&gt;
* muted points : 8 on first mutation, 18 on second mutation&lt;br /&gt;
&lt;br /&gt;
==== Red ice monster ====&lt;br /&gt;
&lt;br /&gt;
* non-muted points : 4&lt;br /&gt;
* muted points : 9 on first mutation, 15 on second mutation&lt;br /&gt;
&lt;br /&gt;
=== Mutagenic monster ===&lt;br /&gt;
&lt;br /&gt;
Those monsters can make the ice monster evolved to their muted form. This is the only type of monster that are placed horizontally on the board.&lt;br /&gt;
&lt;br /&gt;
Two forms of mutagenic monsters exists, identifiable by the number of monsters on the tile and the direction of the mutagenic waves: &lt;br /&gt;
&lt;br /&gt;
* Downward mutagenic : There is 2 downward mutagenic monsters per tile. As their name expressed, the mutation are triggered downward. This means that the tile need to be placed above ice monsters&lt;br /&gt;
* Upward mutagenic : There is 1 upward mutagenic monster per tile. As their name expressed, the mutation are triggered upward. This means that the tile need to be placed below ice monsters. The monster is always on the right side of the tile. It means that an ice monster placed above the left-side of the tile will not be affected by the mutagenic waves&lt;br /&gt;
&lt;br /&gt;
=== Big Monster ===&lt;br /&gt;
&lt;br /&gt;
Big Monsters are splitted in two parts. Each part worth 1 points, but put together, you get 11 points !&lt;br /&gt;
&lt;br /&gt;
=== Lava Monsters ===&lt;br /&gt;
&lt;br /&gt;
Lava monsters are dragons that does not fear the heat ! Also, they have diamonds that are just waiting to be completed. (see more on Medal section below)&lt;br /&gt;
&lt;br /&gt;
Blue and green dragons worth 3 points and purple worth 1 points, but have much more diamonds&lt;br /&gt;
&lt;br /&gt;
=== Swamp Monsters ===&lt;br /&gt;
&lt;br /&gt;
The more swamp monsters you have, the more points per swamp monster they earn. Each swamp monster gives you 2 points per swamp monster.&lt;br /&gt;
&lt;br /&gt;
The points pattern is the following :&lt;br /&gt;
&lt;br /&gt;
* If you have 1 swamp monster, you get 2 points in total (2 points per swamp monster)&lt;br /&gt;
* If you have 2 swamp monster, you get 8 points in total (4 points per swamp monster)&lt;br /&gt;
* If you have 3 swamp monster, you get 18 points in total (6 points per swamp monster)&lt;br /&gt;
* If you have 4 swamp monster, you get 32 points in total (8 points per swamp monster)&lt;br /&gt;
* If you have 5 swamp monster, you get 50 points in total (10 points per swamp monster)&lt;br /&gt;
&lt;br /&gt;
There is exactly 5 swamp monster on each game, whatever the mode played&lt;br /&gt;
&lt;br /&gt;
=== Grassland Monsters ====&lt;br /&gt;
&lt;br /&gt;
Grassland monster will give you points on specific condition described on the tile. It is associated to other tile, type of tile or diamonds that you have placed on your board&lt;br /&gt;
&lt;br /&gt;
=== Desert Monsters ===&lt;br /&gt;
&lt;br /&gt;
Desert monsters does not worth anything as such. But they still remains important as they can give you bonus or malus.&lt;br /&gt;
&lt;br /&gt;
The bonus is a medal (as described below) earned if you are the first player that placed 3 desert tile on its board&lt;br /&gt;
&lt;br /&gt;
The malus is accounted at the end of the game, the player with the lowest number of desert and rune monster gets a malus&lt;br /&gt;
&lt;br /&gt;
=== Rune Monsters ===&lt;br /&gt;
&lt;br /&gt;
As desert monsters, they does not provide direct points, but the same indirect points principles described for desert tiles applies.&lt;br /&gt;
&lt;br /&gt;
Additionally, rune monster also have diamonds that can be combined with lava monsters.&lt;br /&gt;
&lt;br /&gt;
Note that a tile of rune monster have two monster on the tile. Those two monsters are counted on the malus medal (see details on medal section below)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Diamonds ==&lt;br /&gt;
&lt;br /&gt;
Lava monsters, Rune monster and some explorer tiles have diamonds that can be combined together to get additional points when completed.&lt;br /&gt;
&lt;br /&gt;
There is three types of diamonds :&lt;br /&gt;
&lt;br /&gt;
* green diamonds : those diamonds are combined horizontally. There is a left and right side of the diamond. Monsters with those diamonds need to be placed side by side horizontally. Once completed, this diamonds worth 2 points.&lt;br /&gt;
* red diamonds : those diamonds are combined horizontally. There is a top and bottom part of the diamond. Monsters with those diamonds need to be placed side by side vertically. Once completed, this diamonds worth 5 points.&lt;br /&gt;
* blue diamonds : those diamonds are splited in 4 parts. The four corners needs to be combined to complete the diamonds. Once completed, this diamonds worth 10 points.&lt;br /&gt;
&lt;br /&gt;
The diamonds on the explorer tile acts like other diamonds on monster tiles&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
&lt;br /&gt;
There are 7 medals available at the start of the game. Six medals provides additional points to the player that meet the conditions to earn it. The last medal is a malus awarded at the end of the game&lt;br /&gt;
&lt;br /&gt;
The malus medal is awarded after all players have placed their very last tile (end of the second round for 4-6 players or when last row of tiles is empty for 2-3 players). The player with the lowest number of desert and rune monster get the malus (-10 points). Note that one rune monster tile have two monster on the tile, those two monsters counts as two.&lt;/div&gt;</summary>
		<author><name>Nicotacotac</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Tips_bang&amp;diff=3213</id>
		<title>Tips bang</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Tips_bang&amp;diff=3213"/>
		<updated>2021-08-10T08:42:52Z</updated>

		<summary type="html">&lt;p&gt;Nicotacotac : première ébauche - inspirée de la version anglaise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==En tant que chérif==&lt;br /&gt;
&lt;br /&gt;
Bien que vous soyez protégé par votre adjoint, vous êtes la cible de la plupart des gens. Soyez à l&#039;affut !&lt;br /&gt;
La première chose que vous voulez faire au début est de construire des défenses. Un tonneau, un mustang, ou même des ratés et des bangs sont utiles.&lt;br /&gt;
La deuxième chose que vous voulez faire est de tester les loyautés. Frapper le joueur suivant est souvent utile. En effet, il aura immédiatement un autre tour pour prouver sa loyauté, soit en vous tirant dessus, soit en tirant sur les autres. Par contre, cibler le dernier jour n&#039;est pas souvent efficace, car il peut être tué avant même d&#039;avoir un tour... le test est donc raté !&lt;br /&gt;
Après quelques tests de loyauté, il est préférable d&#039;être sûr avant de tuer un autre joueur. Vous ne voulez pas tuer votre adjoint, vous perdriez toutes vos cartes ! Vous pouvez plutôt les regarder se battre l&#039;un contre l&#039;autre et décider ensuite. Si vous n&#039;êtes pas sûr à 100%, vous pouvez toujours cibler les autres, mais ne portez pas le dernier coup. Si vous êtes sûr à 100%, allez-y et empochez le bonus !&lt;br /&gt;
&lt;br /&gt;
==En tant qu&#039;adjoint au chérif==&lt;br /&gt;
&lt;br /&gt;
Ne jamais, jamais tirer sur le shérif ! Les dommages collatéraux sont toujours acceptables (indiens, gatling...), mais un coup de feu sur le shérif est votre sentence de mort. Vous serez probablement pris pour un hors-la-loi et abattu par la suite.&lt;br /&gt;
Essayez d&#039;affaiblir les hors-la-loi, mais ne les tuez pas à moins que le shérif ne soit loin. De cette façon, le shérif peut ramasser le bonus.&lt;br /&gt;
Tuez tout le monde sauf le shérif. La plupart du temps, tous les autres joueurs non-shérifs sont vos ennemis. En les tuant, le shérif se retrouvera dans une meilleure position, même si cela vous coûte la vie.&lt;br /&gt;
&lt;br /&gt;
==En tant que hors-la-loi==&lt;br /&gt;
&lt;br /&gt;
Ne visez pas le shérif directement. Le shérif vous enverra aussitôt au cimetière avant que vous ne puissiez prononcer un mot.&lt;br /&gt;
Au lieu de cela, faites-vous passer pour un adjoint pour augmenter les chances que le shérif tue l&#039;adjoint.&lt;br /&gt;
Pendant ce temps, essayez de trouver vos alliés et de tuer ces satanés adjoints et renégats.&lt;br /&gt;
Ensuite, lorsque le shérif devient faible (1 à 2 points de vie), vous pouvez commencer à le prendre pour cible et gagner la partie.&lt;br /&gt;
&lt;br /&gt;
==En tant que renégat==&lt;br /&gt;
Oh, mon dieu, vous êtes le renégat ! C&#039;est le personnage le plus difficile, mais le plus intéressant à jouer, car tous les autres peuvent vouloir votre mort.&lt;br /&gt;
La confusion est votre alliée. Essayez de tirer sur des gens qui semblent être des adjoints. De cette façon, les deux camps ne seront pas sûrs de qui vous êtes. Utilisez tous vos talents de menteur et de bluffeur.&lt;br /&gt;
Sauvez quelques gatlings et indiens, et construisez une défense.&lt;br /&gt;
Si vous êtes près du shérif, tirez dans l&#039;autre direction. Essayez de tuer au moins un hors-la-loi ou vous vous exposerez.&lt;br /&gt;
Si vous êtes loin du shérif, tirez comme un hors-la-loi jusqu&#039;à ce que vous arriviez à côté du shérif. Ensuite, prétendez être l&#039;adjoint et tirez dans l&#039;autre sens.&lt;br /&gt;
Votre seule chance de gagner est d&#039;affaiblir les deux camps en même temps. Si l&#039;adjoint est mort, aidez le shérif. S&#039;il n&#039;y a qu&#039;un seul hors-la-loi en vie, mettez-vous de son côté. La situation la plus probable pour vous de gagner est lorsqu&#039;il y a vous, le shérif et un hors-la-loi en vie.&lt;/div&gt;</summary>
		<author><name>Nicotacotac</name></author>
	</entry>
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