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	<updated>2026-09-16T09:48:27Z</updated>
	<subtitle>Contributions</subtitle>
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	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6401</id>
		<title>Game Help Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6401"/>
		<updated>2024-09-05T04:44:00Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AIM OF THE GAME ==&lt;br /&gt;
&#039;&#039;&#039;Complete&#039;&#039;&#039; at your turn &#039;&#039;&#039;an orderly 5 dice line&#039;&#039;&#039; onto the game board :&lt;br /&gt;
&lt;br /&gt;
✓ built up with &#039;&#039;&#039;1 or 2 or 3 colours&#039;&#039;&#039; : red / blue / white;&lt;br /&gt;
&lt;br /&gt;
✓ which &#039;&#039;&#039;values&#039;&#039;&#039; are strictly : &#039;&#039;&#039;consecutive&#039;&#039;&#039; (increasing or decreasing) &#039;&#039;&#039;or identical&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
✓ onto a &#039;&#039;&#039;vertical&#039;&#039;&#039; or &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;diagonal&#039;&#039;&#039; &#039;&#039;&#039;axis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== SET UP OF THE GAME ==&lt;br /&gt;
The sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 PLAYERS:&#039;&#039;&#039; Each player chooses one’s colour (red or blue) to build up his/her ships’ fleet and places the corresponding dice next to the game board (= home port).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 PLAYERS:&#039;&#039;&#039; Each team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 PLAYERS:&#039;&#039;&#039; 2 vs 1. Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
== BEGINNING OF THE GAME ==&lt;br /&gt;
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…&lt;br /&gt;
&lt;br /&gt;
== GAME PRINCIPLE ==&lt;br /&gt;
1 -  &#039;&#039;&#039;I CHOOSE 2 dice&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;of my colour&#039;&#039;&#039;, from my home port and/or from the sea;&lt;br /&gt;
&lt;br /&gt;
‣ and/or &#039;&#039;&#039;of the opposing colour&#039;&#039;&#039;, from the sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).&lt;br /&gt;
&lt;br /&gt;
2 -  &#039;&#039;&#039;I ROLL&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 -  &#039;&#039;&#039;I PLACE&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039; onto the sea :&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;empty location&#039;&#039;&#039; ;&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;occupied location&#039;&#039;&#039; by a same-valued die of any colour (= Hermes’ trick)&lt;br /&gt;
&lt;br /&gt;
== DICE SWITCH = Hermes’ trick ==&lt;br /&gt;
If, at your turn, you obtain an &#039;&#039;&#039;IDENTICAL VALUE&#039;&#039;&#039; to the one of any die (whatever its colour) already placed onto the sea :&lt;br /&gt;
&lt;br /&gt;
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).&lt;br /&gt;
&lt;br /&gt;
✓ The switch can be performed on any die of any colour.  With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.&lt;br /&gt;
== DOUBLES = Athena’s and Zeus’ Aegis ==&lt;br /&gt;
If, at your turn, you obtain a &#039;&#039;&#039;DOUBLE&#039;&#039;&#039; (= 2 dice of identical values) :&lt;br /&gt;
&lt;br /&gt;
➡ You place your dice onto the sea and can play immediately a new &#039;&#039;&#039;extra turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ATHENA’S AEGIS&#039;&#039;&#039; (If the value of the doubled die differs from the value of the Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can choose to : whether roll 2 dice as for a classical turn / or remove 2 dice of your opponent’s colour from the sea (to replace them in his/her home port).&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ZEUS’ AEGIS&#039;&#039;&#039; (If the value of the doubled die equals to the value of Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can roll 2 dice or your choice already placed onto the sea : red and/or blue and/or white.&lt;br /&gt;
&lt;br /&gt;
== THE BONUS DIE = Zeus’ favour ==&lt;br /&gt;
It’s first rolled by the player who begins the game and placed onto any location of the sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.&lt;br /&gt;
&lt;br /&gt;
== CLASSICAL DICE = the « Sea Couriers » ==&lt;br /&gt;
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the sea equals to the Zeus’ die value. They can be switched.&lt;br /&gt;
&lt;br /&gt;
== WINNING CONDITIONS ==&lt;br /&gt;
The first player or team who &#039;&#039;&#039;completes&#039;&#039;&#039; successfully &#039;&#039;&#039;a 5 dice line&#039;&#039;&#039; onto the sea wins the game !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;@&#039;&#039;&#039;   :   odicey.contact@gmail.com&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6399</id>
		<title>Game Help Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6399"/>
		<updated>2024-09-04T16:36:00Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AIM OF THE GAME ==&lt;br /&gt;
&#039;&#039;&#039;Complete&#039;&#039;&#039; at your turn &#039;&#039;&#039;an orderly 5 dice line&#039;&#039;&#039; onto the game board :&lt;br /&gt;
&lt;br /&gt;
✓ built up with &#039;&#039;&#039;1 or 2 or 3 colours&#039;&#039;&#039; : red / blue / white;&lt;br /&gt;
&lt;br /&gt;
✓ which &#039;&#039;&#039;values&#039;&#039;&#039; are strictly : &#039;&#039;&#039;consecutive&#039;&#039;&#039; (increasing or decreasing) &#039;&#039;&#039;or identical&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
✓ onto a &#039;&#039;&#039;vertical&#039;&#039;&#039; or &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;diagonal&#039;&#039;&#039; &#039;&#039;&#039;axis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== SET UP OF THE GAME ==&lt;br /&gt;
The sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 PLAYERS:&#039;&#039;&#039; Each player chooses one’s colour (red or blue) to build up his/her ships’ fleet and places the corresponding dice next to the game board (= home port).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 PLAYERS:&#039;&#039;&#039; Each team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 PLAYERS:&#039;&#039;&#039; 2 vs 1. Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
== BEGINNING OF THE GAME ==&lt;br /&gt;
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…&lt;br /&gt;
&lt;br /&gt;
== GAME PRINCIPLE ==&lt;br /&gt;
1 -  &#039;&#039;&#039;I CHOOSE 2 dice&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;of my colour&#039;&#039;&#039;, from my home port and/or from the sea;&lt;br /&gt;
&lt;br /&gt;
‣ and/or &#039;&#039;&#039;of the opposing colour&#039;&#039;&#039;, from the sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).&lt;br /&gt;
&lt;br /&gt;
2 -  &#039;&#039;&#039;I ROLL&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 -  &#039;&#039;&#039;I PLACE&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039; onto the sea :&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;empty location&#039;&#039;&#039; ;&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;occupied location&#039;&#039;&#039; by a same-valued die of any colour (= Hermes’ trick)&lt;br /&gt;
&lt;br /&gt;
== DICE SWITCH = Hermes’ trick ==&lt;br /&gt;
If, at your turn, you obtain an &#039;&#039;&#039;IDENTICAL VALUE&#039;&#039;&#039; to the one of any die (whatever its colour) already placed onto the sea :&lt;br /&gt;
&lt;br /&gt;
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).&lt;br /&gt;
&lt;br /&gt;
✓ The switch can be performed on any die of any colour.  With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.&lt;br /&gt;
== DOUBLES = Athena’s and Zeus’ Aegis ==&lt;br /&gt;
If, at your turn, you obtain a &#039;&#039;&#039;DOUBLE&#039;&#039;&#039; (= 2 dice of identical values) :&lt;br /&gt;
&lt;br /&gt;
➡ You place your dice onto the Sea and can play immediately a new &#039;&#039;&#039;extra turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ATHENA’S AEGIS&#039;&#039;&#039; (If the value of the doubled die differs from the value of the Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can choose to : whether roll 2 dice as for a classical turn / or remove 2 dice of your opponent’s colour from the sea (to replace them in his/her home port).&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ZEUS’ AEGIS&#039;&#039;&#039; (If the value of the doubled die equals to the value of Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can roll 2 dice or your choice already placed onto the sea : red and/or blue and/or white.&lt;br /&gt;
&lt;br /&gt;
== THE BONUS DIE = Zeus’ favour ==&lt;br /&gt;
It’s first rolled by the player who begins the game and placed onto any location of the sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.&lt;br /&gt;
&lt;br /&gt;
== CLASSICAL DICE = the « Sea Couriers » ==&lt;br /&gt;
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the sea equals to the Zeus’ die value. They can be switched.&lt;br /&gt;
&lt;br /&gt;
== WINNING CONDITIONS ==&lt;br /&gt;
The first player or team who &#039;&#039;&#039;completes&#039;&#039;&#039; successfully &#039;&#039;&#039;a 5 dice line&#039;&#039;&#039; onto the sea wins the game !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;@&#039;&#039;&#039;  :  odicey.contact@gmail.com&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6398</id>
		<title>Game Help Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6398"/>
		<updated>2024-09-04T16:29:02Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AIM OF THE GAME ==&lt;br /&gt;
&#039;&#039;&#039;Complete&#039;&#039;&#039; at your turn &#039;&#039;&#039;an orderly 5 dice line&#039;&#039;&#039; onto the game board :&lt;br /&gt;
&lt;br /&gt;
✓ built up with &#039;&#039;&#039;1 or 2 or 3 colours&#039;&#039;&#039; : red / blue / white;&lt;br /&gt;
&lt;br /&gt;
✓ which &#039;&#039;&#039;values&#039;&#039;&#039; are strictly : &#039;&#039;&#039;consecutive&#039;&#039;&#039; (increasing or decreasing) &#039;&#039;&#039;or identical&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
✓ onto a &#039;&#039;&#039;vertical&#039;&#039;&#039; or &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;diagonal&#039;&#039;&#039; &#039;&#039;&#039;axis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== SET UP OF THE GAME ==&lt;br /&gt;
The sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 PLAYERS:&#039;&#039;&#039; Each player chooses one’s colour (red or blue) to build up his/her ships’ fleet and places the corresponding dice next to the game board (= home port).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 PLAYERS:&#039;&#039;&#039; Each team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 PLAYERS:&#039;&#039;&#039; 2 vs 1. Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
== BEGINNING OF THE GAME ==&lt;br /&gt;
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…&lt;br /&gt;
&lt;br /&gt;
== GAME PRINCIPLE ==&lt;br /&gt;
1 -  &#039;&#039;&#039;I CHOOSE 2 dice&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;of my colour&#039;&#039;&#039;, from my home port and/or from the sea;&lt;br /&gt;
&lt;br /&gt;
‣ and/or &#039;&#039;&#039;of the opposing colour&#039;&#039;&#039;, from the sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).&lt;br /&gt;
&lt;br /&gt;
2 -  &#039;&#039;&#039;I ROLL&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 -  &#039;&#039;&#039;I PLACE&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039; onto the sea :&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;empty location&#039;&#039;&#039; ;&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;occupied location&#039;&#039;&#039; by a same-valued die of any colour (= Hermes’ trick)&lt;br /&gt;
&lt;br /&gt;
== DICE SWITCH = Hermes’ trick ==&lt;br /&gt;
If, at your turn, you obtain an &#039;&#039;&#039;IDENTICAL VALUE&#039;&#039;&#039; to the one of any die (whatever its colour) already placed onto the sea :&lt;br /&gt;
&lt;br /&gt;
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).&lt;br /&gt;
&lt;br /&gt;
✓ The switch can be performed on any die of any colour.  With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.&lt;br /&gt;
== DOUBLES = Athena’s and Zeus’ Aegis ==&lt;br /&gt;
If, at your turn, you obtain a &#039;&#039;&#039;DOUBLE&#039;&#039;&#039; (= 2 dice of identical values) :&lt;br /&gt;
&lt;br /&gt;
➡ You place your dice onto the Sea and can play immediately a new &#039;&#039;&#039;extra turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ATHENA’S AEGIS&#039;&#039;&#039; (If the value of the doubled die differs from the value of the Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can choose to : whether roll 2 dice as for a classical turn / or remove 2 dice of your opponent’s colour from the sea (to replace them in his/her home port).&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ZEUS’ AEGIS&#039;&#039;&#039; (If the value of the doubled die equals to the value of Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can roll 2 dice or your choice already placed onto the sea : red and/or blue and/or white.&lt;br /&gt;
&lt;br /&gt;
== THE BONUS DIE = Zeus’ favour ==&lt;br /&gt;
It’s first rolled by the player who begins the game and placed onto any location of the sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.&lt;br /&gt;
&lt;br /&gt;
== CLASSICAL DICE = the « Sea Couriers » ==&lt;br /&gt;
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the sea equals to the Zeus’ die value. They can be switched.&lt;br /&gt;
&lt;br /&gt;
== WINNING CONDITIONS ==&lt;br /&gt;
The first player or team who &#039;&#039;&#039;completes&#039;&#039;&#039; successfully &#039;&#039;&#039;a 5 dice line&#039;&#039;&#039; onto the sea wins the game !&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6397</id>
		<title>Game Help Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6397"/>
		<updated>2024-09-04T16:27:25Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AIM OF THE GAME ==&lt;br /&gt;
&#039;&#039;&#039;Complete&#039;&#039;&#039; at your turn &#039;&#039;&#039;an orderly 5 dice line&#039;&#039;&#039; onto the game board :&lt;br /&gt;
&lt;br /&gt;
✓ built up with &#039;&#039;&#039;1 or 2 or 3 colours&#039;&#039;&#039; : red / blue / white;&lt;br /&gt;
&lt;br /&gt;
✓ which &#039;&#039;&#039;values&#039;&#039;&#039; are strictly : &#039;&#039;&#039;consecutive&#039;&#039;&#039; (increasing or decreasing) &#039;&#039;&#039;or identical&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
✓ onto a &#039;&#039;&#039;vertical&#039;&#039;&#039; or &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;diagonal&#039;&#039;&#039; &#039;&#039;&#039;axis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== SET UP OF THE GAME ==&lt;br /&gt;
The sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 PLAYERS:&#039;&#039;&#039; Each player chooses one’s colour (red or blue) to build up his/her ships’ fleet and places the corresponding dice next to the game board (= home port).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 PLAYERS:&#039;&#039;&#039; Each team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 PLAYERS:&#039;&#039;&#039; 2 vs 1. Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
== BEGINNING OF THE GAME ==&lt;br /&gt;
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the sea. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…&lt;br /&gt;
&lt;br /&gt;
== GAME PRINCIPLE ==&lt;br /&gt;
1 -  &#039;&#039;&#039;I CHOOSE 2 dice&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;of my colour&#039;&#039;&#039;, from my home port and/or from the sea;&lt;br /&gt;
&lt;br /&gt;
‣ and/or &#039;&#039;&#039;of the opposing colour&#039;&#039;&#039;, from the sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).&lt;br /&gt;
&lt;br /&gt;
2 -  &#039;&#039;&#039;I ROLL&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 -  &#039;&#039;&#039;I PLACE&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039; onto the sea :&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;empty location&#039;&#039;&#039; ;&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;occupied location&#039;&#039;&#039; by a same-valued die of any colour (= Hermes’ trick)&lt;br /&gt;
&lt;br /&gt;
== DICE SWITCH = Hermes’ trick ==&lt;br /&gt;
If, at your turn, you obtain an &#039;&#039;&#039;IDENTICAL VALUE&#039;&#039;&#039; to the one of any die (whatever its colour) already placed onto the sea :&lt;br /&gt;
&lt;br /&gt;
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the Sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).&lt;br /&gt;
&lt;br /&gt;
✓ The switch can be performed on any die of any colour.  With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.&lt;br /&gt;
== DOUBLES = Athena’s and Zeus’ Aegis ==&lt;br /&gt;
If, at your turn, you obtain a &#039;&#039;&#039;DOUBLE&#039;&#039;&#039; (= 2 dice of identical values) :&lt;br /&gt;
&lt;br /&gt;
➡ You place your dice onto the Sea and can play immediately a new &#039;&#039;&#039;extra turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ATHENA’S AEGIS&#039;&#039;&#039; (If the value of the doubled die differs from the value of the Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can choose to : whether roll 2 dice as a classical turn / or remove 2 dice of your opponent’s colour from the sea (to replace them in his/her home port).&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ZEUS’ AEGIS&#039;&#039;&#039; (If the value of the doubled die equals to the value of Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can roll 2 dice or your choice already placed onto the sea : red and/or blue and/or white.&lt;br /&gt;
&lt;br /&gt;
== THE BONUS DIE = Zeus’ favour ==&lt;br /&gt;
It’s first rolled by the player who begins the game and placed onto any location of the sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.&lt;br /&gt;
&lt;br /&gt;
== CLASSICAL DICE = the « Sea Couriers » ==&lt;br /&gt;
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the Sea equals to the Zeus’ die value. They can be switched.&lt;br /&gt;
&lt;br /&gt;
== WINNING CONDITIONS ==&lt;br /&gt;
The first player or team who &#039;&#039;&#039;completes&#039;&#039;&#039; successfully &#039;&#039;&#039;a 5 dice line&#039;&#039;&#039; onto the sea wins the game !&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Tips_Odicey&amp;diff=6396</id>
		<title>Tips Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Tips_Odicey&amp;diff=6396"/>
		<updated>2024-09-04T08:20:51Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Odicey is especially a dice positioning game. Keep in mind to place your die onto strategical axes, even if its value isn’t the one expected ; you’ll be able to modify it on your next turns.&lt;br /&gt;
&lt;br /&gt;
Watch over not to let your opponent occupy the entirety of a line at his/her only colour.&lt;br /&gt;
&lt;br /&gt;
Occupy strategical locations : whether to block the opponent, whether to progress in your winning strategy path.&lt;br /&gt;
&lt;br /&gt;
Control potential axes of mutual winning strategies. Potentially winning lines are built with/against your opponent. Always ally attack and defence strategies.&lt;br /&gt;
&lt;br /&gt;
Multiply potential winning axes : to increase your chances of winning, but also to cheat on the opponent’s watchfulness.&lt;br /&gt;
&lt;br /&gt;
Clear the way of your future victory, but not your opponent’s one on his/her next turn. Prepare the ground enough (to give yourself the opportunity to win on your next turns) but not too much (in order to prevent the opponent from winning on his/her next turn).&lt;br /&gt;
&lt;br /&gt;
Don’t make way to chance by presenting the opponent empty locations which are potentially winning (even if weakly) during his/her next turn.&lt;br /&gt;
&lt;br /&gt;
Do not forget diagonals…&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6395</id>
		<title>Game Help Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6395"/>
		<updated>2024-09-04T08:08:14Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AIM OF THE GAME ==&lt;br /&gt;
&#039;&#039;&#039;Complete&#039;&#039;&#039; at your turn &#039;&#039;&#039;an orderly 5 dice line&#039;&#039;&#039; onto the Sea :&lt;br /&gt;
&lt;br /&gt;
✓ built up with &#039;&#039;&#039;1 or 2 or 3 colours&#039;&#039;&#039; : red / blue / white;&lt;br /&gt;
&lt;br /&gt;
✓ which &#039;&#039;&#039;values&#039;&#039;&#039; are strictly : &#039;&#039;&#039;consecutive&#039;&#039;&#039; (increasing or decreasing) &#039;&#039;&#039;or identical&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
✓ onto a &#039;&#039;&#039;vertical&#039;&#039;&#039; or &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;diagonal&#039;&#039;&#039; &#039;&#039;&#039;axis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== SET UP OF THE GAME ==&lt;br /&gt;
The Sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to the game board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 PLAYERS:&#039;&#039;&#039; Each player chooses one’s colour (red or blue) to build up his/her ships’ fleet and places the corresponding dice next to the game board (= home port).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 PLAYERS:&#039;&#039;&#039; Each team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 PLAYERS:&#039;&#039;&#039; 2 vs 1. Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
== BEGINNING OF THE GAME ==&lt;br /&gt;
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the Sea game board. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…&lt;br /&gt;
&lt;br /&gt;
== GAME PRINCIPLE ==&lt;br /&gt;
1 -  &#039;&#039;&#039;I CHOOSE 2 dice&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;of my colour&#039;&#039;&#039;, from my Home port and/or from the Sea;&lt;br /&gt;
&lt;br /&gt;
‣ and/or &#039;&#039;&#039;of the opposing colour&#039;&#039;&#039;, from the Sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).&lt;br /&gt;
&lt;br /&gt;
2 -  &#039;&#039;&#039;I ROLL&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 -  &#039;&#039;&#039;I PLACE&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039; onto the Sea :&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;empty location&#039;&#039;&#039; ;&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;occupied location&#039;&#039;&#039; by a same-valued die of any colour (= Hermes’ trick)&lt;br /&gt;
&lt;br /&gt;
== DICE SWITCH = Hermes’ trick ==&lt;br /&gt;
If, at your turn, you obtain an &#039;&#039;&#039;IDENTICAL VALUE&#039;&#039;&#039; to the one of any die (whatever its colour) already placed onto the Sea :&lt;br /&gt;
&lt;br /&gt;
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the Sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).&lt;br /&gt;
&lt;br /&gt;
✓ The switch can be performed on any die of any colour.  With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.&lt;br /&gt;
== DOUBLES = Athena’s and Zeus’ Aegis ==&lt;br /&gt;
If, at your turn, you obtain a &#039;&#039;&#039;DOUBLE&#039;&#039;&#039; (= 2 dice of identical values) :&lt;br /&gt;
&lt;br /&gt;
➡ You place your dice onto the Sea and can play immediately a new &#039;&#039;&#039;extra turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ATHENA’S AEGIS&#039;&#039;&#039; (If the value of the doubled die differs from the value of the Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can choose to : whether roll 2 dice as a classical turn / or remove 2 dice of your opponent’s colour from the Sea (to replace them in his/her home port).&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ZEUS’ AEGIS&#039;&#039;&#039; (If the value of the doubled die equals to the value of Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can roll 2 dice or your choice already placed onto the Sea : red and/or blue and/or white.&lt;br /&gt;
&lt;br /&gt;
== THE BONUS DIE = Zeus’ favour ==&lt;br /&gt;
It’s first rolled by the player who begins the game and placed onto any location of the Sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.&lt;br /&gt;
&lt;br /&gt;
== CLASSICAL DICE = the « Sea Couriers » ==&lt;br /&gt;
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled by any player : if their value onto the Sea equals to the Zeus’ die value. They can be switched.&lt;br /&gt;
&lt;br /&gt;
== WINNING CONDITIONS ==&lt;br /&gt;
The first player or team who &#039;&#039;&#039;completes&#039;&#039;&#039; successfully &#039;&#039;&#039;a 5 dice line&#039;&#039;&#039; wins the game !&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
	<entry>
		<id>https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6394</id>
		<title>Game Help Odicey</title>
		<link rel="alternate" type="text/html" href="https://fr.doc.boardgamearena.com/index.php?title=Game_Help_Odicey&amp;diff=6394"/>
		<updated>2024-09-04T08:06:50Z</updated>

		<summary type="html">&lt;p&gt;Koalyos : /* SET UP OF THE GAME */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AIM OF THE GAME ==&lt;br /&gt;
&#039;&#039;&#039;Complete&#039;&#039;&#039; at your turn &#039;&#039;&#039;an orderly 5 dice line&#039;&#039;&#039; onto the Sea :&lt;br /&gt;
&lt;br /&gt;
✓ built up with &#039;&#039;&#039;1 or 2 or 3 colours&#039;&#039;&#039; : red / blue / white;&lt;br /&gt;
&lt;br /&gt;
✓ which &#039;&#039;&#039;values&#039;&#039;&#039; are strictly : &#039;&#039;&#039;consecutive&#039;&#039;&#039; (increasing or decreasing) &#039;&#039;&#039;or identical&#039;&#039;&#039;;&lt;br /&gt;
&lt;br /&gt;
✓ onto a &#039;&#039;&#039;vertical&#039;&#039;&#039; or &#039;&#039;&#039;horizontal&#039;&#039;&#039; or &#039;&#039;&#039;diagonal&#039;&#039;&#039; &#039;&#039;&#039;axis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== SET UP OF THE GAME ==&lt;br /&gt;
The Sea game board is placed in the middle of players and the Zeus’ die (white) is placed next to the game board.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2 PLAYERS:&#039;&#039;&#039; Each player chooses one’s colour (red or blue) to build up his/her ships’ fleet and places the corresponding dice next to the game board (= home port).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 PLAYERS:&#039;&#039;&#039; Each team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3 PLAYERS:&#039;&#039;&#039; 2 vs 1. Each player or team chooses one’s colour (red or blue). Players of a same team play by alternating turns.&lt;br /&gt;
&lt;br /&gt;
== BEGINNING OF THE GAME ==&lt;br /&gt;
The player who begins rolls 2 dice of his/her ships’ fleet from his/her home port as well as the Zeus’ die, and places the obtained values onto any empty location of the Sea game board. Afterwards, the following player rolls 2 dice of his/her ships’ fleet from his/her home port, and the game continues…&lt;br /&gt;
&lt;br /&gt;
== GAME PRINCIPLE ==&lt;br /&gt;
1 -  &#039;&#039;&#039;I CHOOSE 2 dice&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;of my colour&#039;&#039;&#039;, from my Home port and/or from the Sea;&lt;br /&gt;
&lt;br /&gt;
‣ and/or &#039;&#039;&#039;of the opposing colour&#039;&#039;&#039;, from the Sea = only if this die has the same value as the Zeus’ die (= Zeus’ favour).&lt;br /&gt;
&lt;br /&gt;
2 -  &#039;&#039;&#039;I ROLL&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3 -  &#039;&#039;&#039;I PLACE&#039;&#039;&#039; these &#039;&#039;&#039;2 dice&#039;&#039;&#039; onto the Sea :&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;empty location&#039;&#039;&#039; ;&lt;br /&gt;
&lt;br /&gt;
‣ on any &#039;&#039;&#039;occupied location&#039;&#039;&#039; by a same-valued die of any colour (= Hermes’ trick)&lt;br /&gt;
&lt;br /&gt;
== DICE SWITCH = Hermes’ trick ==&lt;br /&gt;
If, at your turn, you obtain an &#039;&#039;&#039;IDENTICAL VALUE&#039;&#039;&#039; to the one of any die (whatever its colour) already placed onto the Sea :&lt;br /&gt;
&lt;br /&gt;
➡ You can choose to place your die in the place of this same-valued die and then place this die onto any location of the Sea (whether on any empty location / or on any already occupied location by a same-valued die = new dice switch).&lt;br /&gt;
&lt;br /&gt;
✓ The switch can be performed on any die of any colour.  With 1 or both di(c)e. It can be applied as often as wished within a player’s turn.&lt;br /&gt;
== DOUBLES = Athena’s and Zeus’ Aegis ==&lt;br /&gt;
If, at your turn, you obtain a &#039;&#039;&#039;DOUBLE&#039;&#039;&#039; (= 2 dice of identical values) :&lt;br /&gt;
&lt;br /&gt;
➡ You place your dice onto the Sea and can play immediately a new &#039;&#039;&#039;extra turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ATHENA’S AEGIS&#039;&#039;&#039; (If the value of the doubled die differs from the value of the Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can choose to : whether roll 2 dice as a classical turn / or remove 2 dice of your opponent’s colour from the Sea (to replace them in his/her home port).&lt;br /&gt;
&lt;br /&gt;
‣ &#039;&#039;&#039;ZEUS’ AEGIS&#039;&#039;&#039; (If the value of the doubled die equals to the value of Zeus’ die) =&lt;br /&gt;
&lt;br /&gt;
You can roll 2 dice or your choice already placed onto the Sea : red and/or blue and/or white.&lt;br /&gt;
&lt;br /&gt;
== THE BONUS DIE = Zeus’ favour ==&lt;br /&gt;
It’s first rolled by the player who begins the game and placed onto any location of the Sea. Its value determines common dice’s value during the game. It can not be chosen customarily during a player’s turn to be rolled, but it can be chosen to be rolled following a Zeus’ Aegis double. Its value can change during the game. It can be switched.&lt;br /&gt;
&lt;br /&gt;
== CLASSICAL DICE = the « Sea Couriers » ==&lt;br /&gt;
They are shared split between players at the beginning of the game, according to their fleet’s colour. They can be chosen to be rolled, during one’s turn, by the player whom colour it is. They can be rolled whatever their colour, by any player : if their value onto the Sea equals to the Zeus’ die value. They can be switched.&lt;br /&gt;
&lt;br /&gt;
== WINNING CONDITIONS ==&lt;br /&gt;
The first player or team who &#039;&#039;&#039;completes&#039;&#039;&#039; successfully &#039;&#039;&#039;a 5 dice line&#039;&#039;&#039; wins the game !&lt;/div&gt;</summary>
		<author><name>Koalyos</name></author>
	</entry>
</feed>