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AIDE DE JEU : L'Île des chats est un jeu de placement de tuiles et de pige de cartes qui se joue de 1 à 4 joueurs.

HISTOIRE La légende de l'île des chats est bien réelle! Mais l'Île est menacée par les armées en route de Vesh Mainnoire (Vesh Darkhand), qui ne s'arrêtera à rien pour détruire l'Île et ces habitants félins.

Vous êtes des citoyens de (Squall's End) et êtes en mission de sauvetage pour récupérer le plus de chats possible avant que Vesh n'arrive. Vous devez explorer l'île, sauver des chats, récupérer d'anciens trésors et trouver une façon de permettre à tout ce bon monde d'entrer sur votre bateau avant de retourner en toute sécurité à (Squall's End).

Les chats et les trésors sont représentés par des tuiles de différentes formes que vous devez minutieusement placer sur votre bateau. Tentez de garder les chats ensembles en familles, terminez des traditions et laissez assez d'espace pour la prochaine tuile à placer sur votre bateau!

DÉMARRAGE DE LA PARTIE

All colored cat tiles and Rare Treasure tiles are placed in a bag. Six Oshax cat tiles and all available Common Treasure tiles (based on player count) are arranged below the central island.

Tiles are then drawn randomly from the bag until there are 2 cat tiles per player in each of the fields to the left and the right of the central island.

Any rare treasure tiles drawn are placed below the island.

Each player starts the game with a boat and one permanent basket.

PHASES The Isle of Cats is played over 5 days (rounds).

On each day the cats will venture into the fields on the island and you have until nightfall to attempt to rescue them through 5 phases of play.

Note: A Round Summary reference card is located in the top right corner of each boat. Hover over the card to display its details.

PHASE 1. FISHING Each player gains 20 fish.

PHASE 2. EXPLORE (DRAFTING) Each player is dealt 7 Discovery cards. Choose and keep 2, passing the remaining cards to the next player. Repeat this process three more times (keep two, pass the rest). Finally, the last card passed to you will be kept, giving each player a 7-card draft.

You will then look at your 7 cards and decide which to buy and keep. The cost for each card is displayed in its top left corner. If you wish to keep a card, it must be paid for in fish.

You can keep (buy) as many cards as you want from the draft, and you can have as many cards in your hand as you'd like. Any cards not purchased during the draft are discarded from the game.

During subsequent rounds, you will pass in the opposite direction; switching from clockwise to counter-clockwise and back again. The direction that cards will be passed is indicated by the colored cats at the top of the player panels.

PHASE 3. READ (DISPLAY) LESSONS Every blue Lesson card you kept and purchased will now be placed on the table.

Public Lesson cards are placed face up for all players to see. If the Public Lesson says "pick a color", the person playing the card must declare a color when it is played. A cat of that color will be placed on the card. Public Lesson cards are objectives that anyone can achieve and allow all players to score extra points at the end of the game.

Non-public Lesson cards are personal objectives and are visible and achievable only to you. The quantity of private Lesson cards is public knowledge, but their contents are kept secret. Private Lesson cards allow you to score extra points at the end of the game.

Strategy Tip: This phase is the only time that Lesson cards can be played from your hand to the table. Be careful not to acquire additional cards (e.g., using an Anytime card) too late in the last round!

PHASE 4. RESCUE CATS Now players take turns to rescue cats. Each cat requires a basket and a number of fish.

Strategy Tip: Fish are used as currency to both buy cards and to rescue cats. You must find a balance between how many cards you buy in the Explore phase and how many cats you wish to rescue in the Rescue phase!

You must declare, in turn order, which (and how many) green Rescue cards that you will be using during this round's Rescue phase. You are not required to use all of your Rescue cards in any given turn. In fact, you may choose to hold onto baskets if you do not have the necessary fish to buy cat tiles, or if you have an odd number of broken baskets.

Turn order Playing Rescue cards also affects the turn order for all players. Many Rescue cards have a Speed Value represented by a pair of boots and a speed number. Once all players have declared their Rescue cards for the round, the Rescue cards are revealed (turned over) simultaneously by all players and each player totals their speed values.

Rearrange the player's colored cats on the island's turn order track according to these speed totals, from "fastest" to "slowest". In case of a tie, the players who have the same speed maintain the same turn order in relation to each other on the island.

This change in turn order is immediate, and affects any cards played from this point onwards.

Baskets There are 3 types of baskets:

Permanent baskets: These can be used once a day. When you use a permanent basket, flip it to the used side to show it has been used. Every player starts with one permanent basket. You can gain extra permanent baskets with cards.

Regular baskets: These can only be used once in the game. Once they have been used, they are discarded.

Broken baskets: You can combine 2 broken baskets to make a regular basket. Just like regular baskets, these can only be used once.

Rescuing cats Any cat tile to the left of the island will cost you three fish and one basket. Any cat tile to the right of the island will cost you five fish and one basket. (The center island displays "3 <FISH>" and "5 <FISH>" on its left and right sides as a reminder of the cost of a cat tile in each field, respectively.)

To rescue a cat, start by clicking on one of your available baskets: either a permanent basket or your basket card(s). All available cats will be then be displayed, in miniature, at the top of your boat. Select a cat (either in miniature or from one of the fields to the side of the island). Click anywhere on your boat to rescue the cat. Once on your boat, you can flip, rotate, and move the tile into the desired position. Confirm your cat placement to finish your turn.

You can only rescue one cat at a time. Then, following the turn order, it is the next player's turn to rescue a cat. Continue around the table rescuing more cats until everyone has run out of baskets, fish, or passes.

All regular basket cards or broken basket cards that you played this round, whether used to rescue a cat or not, will be discarded.

Tile placement When you rescue a cat (or obtain any tile) you must immediately place it on your boat. The first cat (or tile) can go anywhere, but after that, every tile (cat or treasure) must touch at least 1 previously played tile. Touching means orthogonally adjacent. Diagonal is not touching.

All tiles can be rotated, flipped, and oriented in any way that helps you fit the tile into open squares on your boat.

If any cat placed on the boat covers a Treasure Map of the same color, the player may take a common treasure from the pool and immediately place it on their boat. The maps can be found in the bedrooms, the deck, the storage room and the captain's room.

PHASE 5. RARE FINDS Finally, players will take turns to play yellow Treasure and brown Oshax cards from their hand.

Treasure cards allow you to collect smaller pieces to fill in those tricky areas. Rare Treasure tiles on your boat are worth 3 points at the end of the game.

Oshax are friendly cats that can act as any color. When you play an Oshax card select any one Oshax cat tile from below the island. Gaining an Oshax cat does not require the use of a basket nor does it cost you any fish.

When you place an Oshax on your boat, you must immediately choose which color of cat it will "befriend". A cat of that color will be placed on the Oshax. The Oshax counts as both an Oshax and a cat of the chosen color for the rest of the game.